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authorHowaner <franzi.moos@googlemail.com>2014-10-21 16:55:22 +0200
committerHowaner <franzi.moos@googlemail.com>2014-10-21 16:55:22 +0200
commit44514e53fc5ad19e57688bed610f804b6d28be33 (patch)
tree224fce184f6d59739d77828889025467ecfd1edf /src/Generating/DungeonRoomsFinisher.h
parentAdded distance check. (diff)
parentUpdated ProtectionAreas (diff)
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Diffstat (limited to 'src/Generating/DungeonRoomsFinisher.h')
-rw-r--r--src/Generating/DungeonRoomsFinisher.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h
index 2b52c9de6..09dd0448a 100644
--- a/src/Generating/DungeonRoomsFinisher.h
+++ b/src/Generating/DungeonRoomsFinisher.h
@@ -26,12 +26,12 @@ public:
a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain.
a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across.
a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */
- cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib);
+ cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib);
protected:
/** The height gen that is used for limiting the rooms' Y coords */
- cTerrainHeightGen & m_HeightGen;
+ cTerrainHeightGenPtr m_HeightGen;
/** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */
int m_MaxHalfSize;