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authorMattes D <github@xoft.cz>2020-04-13 18:38:06 +0200
committerAlexander Harkness <me@bearbin.net>2020-04-16 22:07:48 +0200
commit9ee47e59995f858ec531b3ee467f131594e4ba1f (patch)
treef005d8af4a0362d7eab8a96a71aca0d73275f8e1 /src/Generating/DungeonRoomsFinisher.h
parentPrevent crash when breeding (diff)
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Diffstat (limited to 'src/Generating/DungeonRoomsFinisher.h')
-rw-r--r--src/Generating/DungeonRoomsFinisher.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h
index e5828f989..72ac5cb51 100644
--- a/src/Generating/DungeonRoomsFinisher.h
+++ b/src/Generating/DungeonRoomsFinisher.h
@@ -16,12 +16,13 @@
-class cDungeonRoomsFinisher :
+class cDungeonRoomsFinisher:
public cGridStructGen
{
- typedef cGridStructGen super;
+ using Super = cGridStructGen;
public:
+
/** Creates a new dungeon room finisher.
a_ShapeGen is the underlying terrain shape generator, so that the rooms can always be placed under the terrain.
a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across.