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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-01-18 00:27:13 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-01-18 00:27:13 +0100 |
commit | 9f17c9799bfdbf1a6594c41a42b60492d66e7d5b (patch) | |
tree | 38a497fddb66ebf23406b28e7846e1de744365c1 /src/Generating/FinishGen.cpp | |
parent | First attempt at creating a clumb version NetherFinisher. (diff) | |
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Diffstat (limited to 'src/Generating/FinishGen.cpp')
-rw-r--r-- | src/Generating/FinishGen.cpp | 62 |
1 files changed, 42 insertions, 20 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 87f00cbab..9c98994e2 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -47,45 +47,63 @@ void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates. double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1; - NOISE_DATATYPE Val = m_Noise.CubicNoise2D((float) ChunkX, (float) ChunkZ); + NOISE_DATATYPE Val1 = m_Noise.CubicNoise2D((float) (ChunkX * ChunkZ * 0.01f), (float) (ChunkZ / ChunkX * 0.01f)); + NOISE_DATATYPE Val2 = m_Noise.CubicNoise2D((float) (ChunkX / ChunkZ / 0.01f), (float) (ChunkZ * ChunkX / 0.01f)); + + if (Val1 < 0) + { + Val1 = -Val1; + } - int Pos; - if (Val <= 0) + if (Val2 < 0) { - Pos = (int) (Val + 1) * 16; + Val2 = -Val2; } - else if (Val <= 1) + + int PosX, PosZ; + // Calculate PosX + if (Val1 <= 1) { - Pos = (int) Val * 16; + PosX = (int) floor(Val1 * 16); } else { - Pos = (int) 16 / Val; + PosX = (int) floor(16 / Val1); } + // Calculate PosZ + if (Val2 <= 1) + { + PosZ = (int) floor(Val2 * 16); + } + else + { + PosZ = (int) floor(16 / Val2); + } + for (int y = 1; y < cChunkDef::Height; y++) { - if (a_ChunkDesc.GetBlockType(Pos, y, Pos) != E_BLOCK_AIR) + if (a_ChunkDesc.GetBlockType(PosX, y, PosZ) != E_BLOCK_AIR) { continue; } - if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(Pos, y - 1, Pos)]) // Only place on solid blocks + if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ)]) // Only place on solid blocks { continue; } - NOISE_DATATYPE BlockType = m_Noise.CubicNoise2D(ChunkX / ChunkZ, y * 0.01f); - if (BlockType > 0.08) + NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f)); + if (BlockType < 0.10) { - TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_BROWN_MUSHROOM); + TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM); } - else if (BlockType > -0.18) + else if (BlockType < -0.09) { - TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_RED_MUSHROOM); + TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_RED_MUSHROOM); } - else if (BlockType > -0.28) + else if (BlockType < -0.08) { - TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_FIRE); + TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_FIRE); } } } @@ -100,7 +118,7 @@ void cFinishGenNetherSprinkleFoliage::TryPlaceClumb(cChunkDesc & a_ChunkDesc, in for (int x = a_RelX - 4; x < a_RelX + 4; x++) { float xx = (float) a_ChunkDesc.GetChunkX() * cChunkDef::Width + x; - for (int z = a_RelZ - 4; x < a_RelX + 4; x++) + for (int z = a_RelZ - 4; z < a_RelZ + 4; z++) { float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; for (int y = a_RelY - 2; y < a_RelY + 2; y++) @@ -114,16 +132,20 @@ void cFinishGenNetherSprinkleFoliage::TryPlaceClumb(cChunkDesc & a_ChunkDesc, in continue; } - NOISE_DATATYPE Val = m_Noise.CubicNoise1D(xx * zz * 0.1f / y); - if (Val > 1) + NOISE_DATATYPE Val = m_Noise.CubicNoise2D(xx, zz); + if (Val < -0.70) { - a_ChunkDesc.SetBlockType(x, y, z, a_Block); + a_ChunkDesc.SetBlockType(x, y, z, a_Block); } } } } } + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: |