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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-31 19:26:33 +0200 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-31 19:26:33 +0200 |
commit | d19cde93fa3344f318fb0d4ffbf5bb0397a51a75 (patch) | |
tree | b5ee221d8a8e63c7d3b7868da1db19bf717a6ffd /src/Generating/Noise3DGenerator.h | |
parent | Merge pull request #2400 from cuberite/OffloadBadChunks (diff) | |
parent | Unified the doxy-comment format. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/Noise3DGenerator.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 35b1e4c94..f9317abe2 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -58,13 +58,13 @@ protected: NOISE_DATATYPE m_FrequencyZ; NOISE_DATATYPE m_AirThreshold; - /// Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size + /** Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size */ void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise); - /// Updates heightmap based on the chunk's contents + /** Updates heightmap based on the chunk's contents */ void UpdateHeightmap(cChunkDesc & a_ChunkDesc); - /// Composes terrain - adds dirt, grass and sand + /** Composes terrain - adds dirt, grass and sand */ void ComposeTerrain(cChunkDesc & a_ChunkDesc); } ; |