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authorTiger Wang <ziwei.tiger@outlook.com>2021-03-08 17:39:43 +0100
committerTiger Wang <ziwei.tiger@outlook.com>2021-03-18 00:44:42 +0100
commit5ca3a7c2e76bc91356aaa1c6bc3d12bb2a3c6e9c (patch)
treeea5f79ad71456dcbf4f658a61cc259ac4e6e7d79 /src/Generating/Noise3DGenerator.h
parentAdd heraldry names to banner pattern API docs (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/Noise3DGenerator.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
index 43245bebd..9aceffc1d 100644
--- a/src/Generating/Noise3DGenerator.h
+++ b/src/Generating/Noise3DGenerator.h
@@ -136,7 +136,7 @@ class cBiomalNoise3DComposable :
public cTerrainShapeGen
{
public:
- cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_BiomeGen);
+ cBiomalNoise3DComposable(int a_Seed, cBiomeGen & a_BiomeGen);
void Initialize(cIniFile & a_IniFile);
@@ -161,7 +161,7 @@ protected:
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise;
/** The underlying biome generator. */
- cBiomeGenPtr m_BiomeGen;
+ cBiomeGen & m_BiomeGen;
/** Block height of the sealevel, used for composing the terrain. */
int m_SeaLevel;
@@ -207,7 +207,3 @@ protected:
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
virtual void InitializeShapeGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
} ;
-
-
-
-