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author | Mattes D <github@xoft.cz> | 2017-02-13 18:08:27 +0100 |
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committer | GitHub <noreply@github.com> | 2017-02-13 18:08:27 +0100 |
commit | 7b8380c6df0d532419bee86009fbd3d77b0a818f (patch) | |
tree | de5267740459c2b9b6b6a1296e9d43eb7ac8ec28 /src/Generating/PieceGenerator.cpp | |
parent | Made survival the default gamemode (#3563) (diff) | |
parent | PieceGenerator: Added rotation-aware vertical connectors. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/PieceGenerator.cpp | 287 |
1 files changed, 269 insertions, 18 deletions
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 842ac349b..f8ae1d961 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -95,19 +95,19 @@ cPiece::cConnector cPiece::RotateMoveConnector(const cConnector & a_Connector, i case 1: { // 1 CCW rotation: - res.m_Direction = RotateBlockFaceCCW(res.m_Direction); + res.m_Direction = cConnector::RotateDirectionCCW(res.m_Direction); break; } case 2: { // 2 rotations ( = axis flip): - res.m_Direction = MirrorBlockFaceY(res.m_Direction); + res.m_Direction = cConnector::RotateDirection(res.m_Direction); break; } case 3: { // 1 CW rotation: - res.m_Direction = RotateBlockFaceCW(res.m_Direction); + res.m_Direction = cConnector::RotateDirectionCW(res.m_Direction); break; } } @@ -159,7 +159,7 @@ cCuboid cPiece::RotateMoveHitBox(int a_NumCCWRotations, int a_MoveX, int a_MoveY //////////////////////////////////////////////////////////////////////////////// // cPiece::cConnector: -cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction) : +cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eDirection a_Direction) : m_Pos(a_X, a_Y, a_Z), m_Type(a_Type), m_Direction(a_Direction) @@ -170,7 +170,7 @@ cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace -cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_Direction) : +cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eDirection a_Direction) : m_Pos(a_Pos), m_Type(a_Type), m_Direction(a_Direction) @@ -181,6 +181,247 @@ cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_ +Vector3i cPiece::cConnector::AddDirection(const Vector3i & a_Pos, eDirection a_Direction) +{ + switch (a_Direction) + { + case dirXM: return Vector3i(a_Pos.x - 1, a_Pos.y, a_Pos.z); + case dirXP: return Vector3i(a_Pos.x + 1, a_Pos.y, a_Pos.z); + case dirYM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z); + case dirYP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z); + case dirZM: return Vector3i(a_Pos.x, a_Pos.y, a_Pos.z - 1); + case dirZP: return Vector3i(a_Pos.x, a_Pos.y, a_Pos.z + 1); + case dirYM_XM_ZM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z); + case dirYM_XM_ZP: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z); + case dirYM_XP_ZM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z); + case dirYM_XP_ZP: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z); + case dirYP_XM_ZM: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z); + case dirYP_XM_ZP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z); + case dirYP_XP_ZM: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z); + case dirYP_XP_ZP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z); + } + #if !defined(__clang__) + ASSERT(!"Unknown connector direction"); + return a_Pos; + #endif +} + + + + + +const char * cPiece::cConnector::DirectionToString(eDirection a_Direction) +{ + switch (a_Direction) + { + case dirXM: return "x-"; + case dirXP: return "x+"; + case dirYM: return "y-"; + case dirYP: return "y+"; + case dirZM: return "z-"; + case dirZP: return "z+"; + case dirYM_XM_ZM: return "y-x-z-"; + case dirYM_XM_ZP: return "y-x-z+"; + case dirYM_XP_ZM: return "y-x+z-"; + case dirYM_XP_ZP: return "y-x+z+"; + case dirYP_XM_ZM: return "y+x-z-"; + case dirYP_XM_ZP: return "y+x-z+"; + case dirYP_XP_ZM: return "y+x+z-"; + case dirYP_XP_ZP: return "y+x+z+"; + } + #if !defined(__clang__) + ASSERT(!"Unknown connector direction"); + return "<unknown>"; + #endif +} + + + + + +bool cPiece::cConnector::IsValidDirection(int a_Direction) +{ + switch (a_Direction) + { + case dirXM: + case dirXP: + case dirYM: + case dirYP: + case dirZM: + case dirZP: + case dirYM_XM_ZM: + case dirYM_XM_ZP: + case dirYM_XP_ZM: + case dirYM_XP_ZP: + case dirYP_XM_ZM: + case dirYP_XM_ZP: + case dirYP_XP_ZM: + case dirYP_XP_ZP: + { + return true; + } + } + return false; +} + + + + + +cPiece::cConnector::eDirection cPiece::cConnector::RotateDirection(eDirection a_Direction) +{ + // 180-degree rotation: + switch (a_Direction) + { + case dirXM: return dirXP; + case dirXP: return dirXM; + case dirYM: return dirYM; + case dirYP: return dirYP; + case dirZM: return dirZM; + case dirZP: return dirZP; + case dirYM_XM_ZM: return dirYM_XP_ZP; + case dirYM_XM_ZP: return dirYM_XP_ZM; + case dirYM_XP_ZM: return dirYM_XM_ZP; + case dirYM_XP_ZP: return dirYM_XM_ZM; + case dirYP_XM_ZM: return dirYP_XP_ZP; + case dirYP_XM_ZP: return dirYP_XP_ZM; + case dirYP_XP_ZM: return dirYP_XM_ZP; + case dirYP_XP_ZP: return dirYP_XM_ZM; + } + #if !defined(__clang__) + ASSERT(!"Unknown connector direction"); + return a_Direction; + #endif +} + + + + + +cPiece::cConnector::eDirection cPiece::cConnector::RotateDirectionCCW(eDirection a_Direction) +{ + // 90 degrees CCW rotation: + switch (a_Direction) + { + case dirXM: return dirZP; + case dirXP: return dirZM; + case dirYM: return dirYM; + case dirYP: return dirYP; + case dirZM: return dirXM; + case dirZP: return dirXP; + case dirYM_XM_ZM: return dirYM_XM_ZP; + case dirYM_XM_ZP: return dirYM_XP_ZP; + case dirYM_XP_ZM: return dirYM_XM_ZM; + case dirYM_XP_ZP: return dirYM_XP_ZM; + case dirYP_XM_ZM: return dirYP_XM_ZP; + case dirYP_XM_ZP: return dirYP_XP_ZP; + case dirYP_XP_ZM: return dirYP_XM_ZM; + case dirYP_XP_ZP: return dirYP_XP_ZM; + } + #if !defined(__clang__) + ASSERT(!"Unknown connector direction"); + return a_Direction; + #endif +} + + + + + +cPiece::cConnector::eDirection cPiece::cConnector::RotateDirectionCW(eDirection a_Direction) +{ + // 90 degrees CW rotation: + switch (a_Direction) + { + case dirXM: return dirZM; + case dirXP: return dirZP; + case dirYM: return dirYM; + case dirYP: return dirYP; + case dirZM: return dirXP; + case dirZP: return dirXM; + case dirYM_XM_ZM: return dirYM_XP_ZM; + case dirYM_XM_ZP: return dirYM_XM_ZM; + case dirYM_XP_ZM: return dirYM_XP_ZP; + case dirYM_XP_ZP: return dirYM_XM_ZP; + case dirYP_XM_ZM: return dirYP_XP_ZM; + case dirYP_XM_ZP: return dirYP_XM_ZM; + case dirYP_XP_ZM: return dirYP_XP_ZP; + case dirYP_XP_ZP: return dirYP_XM_ZP; + } + #if !defined(__clang__) + ASSERT(!"Unknown connector direction"); + return a_Direction; + #endif +} + + + + + +bool cPiece::cConnector::StringToDirection(const AString & a_Value, eDirection & a_Out) +{ + // First try converting as a number: + int dirInt; + if (StringToInteger(a_Value, dirInt)) + { + if (!IsValidDirection(dirInt)) + { + return false; + } + a_Out = static_cast<eDirection>(dirInt); + return true; + } + + // Compare to string representation: + static const struct + { + const char * m_String; + eDirection m_Value; + } StringDirections[] = + { + {"x-", dirXM}, + {"x+", dirXP}, + {"y-", dirYM}, + {"y+", dirYP}, + {"z-", dirZM}, + {"z+", dirZP}, + {"y-x-z-", dirYM_XM_ZM}, + {"y-x-z+", dirYM_XM_ZP}, + {"y-x+z-", dirYM_XP_ZM}, + {"y-x+z+", dirYM_XP_ZP}, + {"y+x-z-", dirYP_XM_ZM}, + {"y+x-z+", dirYP_XM_ZP}, + {"y+x+z-", dirYP_XP_ZM}, + {"y+x+z+", dirYP_XP_ZP}, + + // Alternate names, with slashes: + {"y-/x-/z-", dirYM_XM_ZM}, + {"y-/x-/z+", dirYM_XM_ZP}, + {"y-/x+/z-", dirYM_XP_ZM}, + {"y-/x+/z+", dirYM_XP_ZP}, + {"y+/x-/z-", dirYP_XM_ZM}, + {"y+/x-/z+", dirYP_XM_ZP}, + {"y+/x+/z-", dirYP_XP_ZM}, + {"y+/x+/z+", dirYP_XP_ZP}, + }; + auto lcValue = StrToLower(a_Value); + for (size_t i = 0; i < ARRAYCOUNT(StringDirections); i++) + { + if (strcmp(lcValue.c_str(), StringDirections[i].m_String) == 0) + { + a_Out = StringDirections[i].m_Value; + return true; + } + } + + // Not understood, failure: + return false; +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cPlacedPiece: @@ -332,26 +573,35 @@ bool cPieceGenerator::TryPlacePieceAtConnector( ) { // Translation of direction - direction -> number of CCW rotations needed: - // You need DirectionRotationTable[rot1][rot2] CCW turns to connect rot1 to rot2 (they are opposite) - static const int DirectionRotationTable[6][6] = + // You need DirectionRotationTable[rot2][rot1] CCW turns to connect rot1 to rot2 (they are opposite) + // -1 if not possible + static const int DirectionRotationTable[14][14] = { - /* YM, YP, ZM, ZP, XM, XP */ - /* YM */ { 0, 0, 0, 0, 0, 0}, - /* YP */ { 0, 0, 0, 0, 0, 0}, - /* ZM */ { 0, 0, 2, 0, 1, 3}, - /* ZP */ { 0, 0, 0, 2, 3, 1}, - /* XM */ { 0, 0, 3, 1, 2, 0}, - /* XP */ { 0, 0, 1, 3, 0, 2}, + /* YM, YP, ZM, ZP, XM, XP, YM-XM-ZM, YM-XM-ZP, YM-XP-ZM, YM-XP-ZP, YP-XM-ZM, YP-XM-ZP, YP-XP-ZM, YP-XP-ZP */ + /* YM */ { 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, + /* YP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, + /* ZM */ {-1, -1, 2, 0, 1, 3, -1, -1, -1, -1, -1, -1, -1, -1}, + /* ZP */ {-1, -1, 0, 2, 3, 1, -1, -1, -1, -1, -1, -1, -1, -1}, + /* XM */ {-1, -1, 3, 1, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1}, + /* XP */ {-1, -1, 1, 3, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1}, + /* YM-XM-ZM */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 3, 1, 2}, + /* YM-XM-ZP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 2, 3}, + /* YM-XP-ZM */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 2, 0, 1}, + /* YM-XP-ZP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 3, 0}, + /* YP-XM-ZM */ {-1, -1, -1, -1, -1, -1, 0, 3, 1, 2, -1, -1, -1, -1}, + /* YP-XM-ZP */ {-1, -1, -1, -1, -1, -1, 1, 0, 2, 3, -1, -1, -1, -1}, + /* YP-XP-ZM */ {-1, -1, -1, -1, -1, -1, 3, 2, 0, 1, -1, -1, -1, -1}, + /* YP-XP-ZP */ {-1, -1, -1, -1, -1, -1, 2, 1, 3, 0, -1, -1, -1, -1}, }; // Get a list of available connections: + ASSERT(a_Connector.m_Direction < ARRAYCOUNT(DirectionRotationTable)); const int * RotTable = DirectionRotationTable[a_Connector.m_Direction]; cConnections Connections; int WantedConnectorType = -a_Connector.m_Type; cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(WantedConnectorType); Connections.reserve(AvailablePieces.size()); - Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector - AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction); + Vector3i ConnPos = cPiece::cConnector::AddDirection(a_Connector.m_Pos, a_Connector.m_Direction); // The position at which the new connector should be placed - 1 block away from the current connector int WeightTotal = 0; for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP) { @@ -372,8 +622,9 @@ bool cPieceGenerator::TryPlacePieceAtConnector( continue; } // This is a same-type connector, find out how to rotate to it: + ASSERT(itrC->m_Direction < ARRAYCOUNT(DirectionRotationTable[0])); int NumCCWRotations = RotTable[itrC->m_Direction]; - if (!(*itrP)->CanRotateCCW(NumCCWRotations)) + if ((NumCCWRotations < 0) || !(*itrP)->CanRotateCCW(NumCCWRotations)) { // Doesn't support this rotation continue; @@ -482,7 +733,7 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors idx, itr->m_Connector.m_Pos.x, itr->m_Connector.m_Pos.y, itr->m_Connector.m_Pos.z, itr->m_Connector.m_Type, - BlockFaceToString(itr->m_Connector.m_Direction).c_str(), + cPiece::cConnector::DirectionToString(itr->m_Connector.m_Direction), itr->m_Piece->GetDepth() ); } // for itr - a_ConnectorPool[] |