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authorMattes D <github@xoft.cz>2017-02-13 16:50:35 +0100
committerMattes D <github@xoft.cz>2017-02-13 16:50:35 +0100
commit585571d78ca9ff5e384cae8d006a391df0f17ff7 (patch)
treede5267740459c2b9b6b6a1296e9d43eb7ac8ec28 /src/Generating/PieceGenerator.h
parentMade survival the default gamemode (#3563) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/PieceGenerator.h52
1 files changed, 49 insertions, 3 deletions
diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h
index 1d0e9deda..1900d9d02 100644
--- a/src/Generating/PieceGenerator.h
+++ b/src/Generating/PieceGenerator.h
@@ -36,6 +36,27 @@ public:
struct cConnector
{
+ enum eDirection
+ {
+ // The following values correspond to equivalent eBlockFace values:
+ dirXM = BLOCK_FACE_XM, // Pointing towards the X- side of the prefab
+ dirXP = BLOCK_FACE_XP, // Pointing towards the X+ side of the prefab
+ dirYM = BLOCK_FACE_YM, // Pointing towards the Y- side of the prefab, doesn't change with rotation around the Y axis
+ dirYP = BLOCK_FACE_YP, // Pointing towards the Y+ side of the prefab, doesn't change with rotation around the Y axis
+ dirZM = BLOCK_FACE_ZM, // Pointing towards the Z- side of the prefab
+ dirZP = BLOCK_FACE_ZP, // Pointing towards the Z+ side of the prefab
+
+ // Special kind of the vertical connectors (changes with rotation around the Y axis)
+ dirYM_XM_ZM = BLOCK_FACE_MAX + 1, // Pointing towards the Y- side of the prefab, conceptually at the X- Z- corner of the block
+ dirYM_XM_ZP, // Pointing towards the Y- side of the prefab, conceptually at the X- Z+ corner of the block
+ dirYM_XP_ZM, // Pointing towards the Y- side of the prefab, conceptually at the X+ Z- corner of the block
+ dirYM_XP_ZP, // Pointing towards the Y- side of the prefab, conceptually at the X+ Z+ corner of the block
+ dirYP_XM_ZM, // Pointing towards the Y+ side of the prefab, conceptually at the X- Z- corner of the block
+ dirYP_XM_ZP, // Pointing towards the Y+ side of the prefab, conceptually at the X- Z+ corner of the block
+ dirYP_XP_ZM, // Pointing towards the Y+ side of the prefab, conceptually at the X+ Z- corner of the block
+ dirYP_XP_ZP, // Pointing towards the Y+ side of the prefab, conceptually at the X+ Z+ corner of the block
+ };
+
/** Position relative to the piece */
Vector3i m_Pos;
@@ -45,10 +66,35 @@ public:
/** Direction in which the connector is facing.
Will be matched by the opposite direction for the connecting connector. */
- eBlockFace m_Direction;
+ eDirection m_Direction;
+
+ cConnector(int a_X, int a_Y, int a_Z, int a_Type, eDirection a_Direction);
+ cConnector(const Vector3i & a_Pos, int a_Type, eDirection a_Direction);
+
+ /** Returns the position of the block that has the specified direction from the specified position.
+ Similar to ::AddFaceDirection() */
+ static Vector3i AddDirection(const Vector3i & a_Pos, eDirection a_Direction);
+
+ /** Returns the string representation of the direction.
+ For debugging purposes. */
+ static const char * DirectionToString(eDirection a_Direction);
+
+ /** Returns true if the specified number corresponds to a valid eDirection. */
+ static bool IsValidDirection(int a_Direction);
+
+ /** Returns the direction corresponding to the given direction rotated 180 degrees around the Y axis. */
+ static eDirection RotateDirection(eDirection a_Direction);
+
+ /** Returns the direction corresponding to the given direction rotated 90 degrees CCW around the Y axis. */
+ static eDirection RotateDirectionCCW(eDirection a_Direction);
+
+ /** Returns the direction corresponding to the given direction rotated 90 degrees CW around the Y axis. */
+ static eDirection RotateDirectionCW(eDirection a_Direction);
- cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction);
- cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_Direction);
+ /** Converts the string representation of a direction into the eDirection enum value.
+ Returns true if successful, false on failure.
+ Accepts both numbers and string representations such as "x+" or "Y+X-Z+". */
+ static bool StringToDirection(const AString & a_Value, eDirection & a_Out);
};
typedef std::vector<cConnector> cConnectors;