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authormadmaxoft <github@xoft.cz>2014-05-31 10:33:29 +0200
committermadmaxoft <github@xoft.cz>2014-05-31 10:33:29 +0200
commit600c93bdc16e6826ebf9822ad941a1f87139bab5 (patch)
tree3a5372cfaac1736c3880d4021f624f4fcdc25ddd /src/Generating/Prefabs/PlainsVillagePrefabs.cpp
parentFixed a memory leak in VillagGen. (diff)
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Diffstat (limited to 'src/Generating/Prefabs/PlainsVillagePrefabs.cpp')
-rw-r--r--src/Generating/Prefabs/PlainsVillagePrefabs.cpp158
1 files changed, 85 insertions, 73 deletions
diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
index f5e531955..f5c5b7a20 100644
--- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
@@ -1472,18 +1472,18 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// The data has been exported from the gallery Plains, area index 199, ID 663, created by Aloe_vera
{
// Size:
- 11, 12, 11, // SizeX = 11, SizeY = 12, SizeZ = 11
+ 11, 12, 12, // SizeX = 11, SizeY = 12, SizeZ = 12
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
- 10, 11, 10, // MaxX, MaxY, MaxZ
+ 10, 11, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 0\n" /* wood */
- "b: 66: 5\n" /* tracks */
- "c: 85: 0\n" /* fence */
- "d: 66: 0\n" /* tracks */
+ "b: 66: 0\n" /* tracks */
+ "c: 66: 5\n" /* tracks */
+ "d: 85: 0\n" /* fence */
"e: 66: 1\n" /* tracks */
"f: 50: 3\n" /* torch */
"g: 50: 2\n" /* torch */
@@ -1496,7 +1496,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 01234567890 */
/* 0 */ "mmmmaaammmm"
/* 1 */ "mmmmaaammmm"
- /* 2 */ "mmmmmmmmmmm"
+ /* 2 */ "mmmmaaammmm"
/* 3 */ "mmmmmmmmmmm"
/* 4 */ "mmmmmmmmmmm"
/* 5 */ "mmmmmmmmmmm"
@@ -1505,14 +1505,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "mmmmmmmmmmm"
/* 9 */ "mmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmm.b.mmmm"
- /* 1 */ "mmmmaaammmm"
+ /* 1 */ "mmmm.c.mmmm"
/* 2 */ "mmmmaaammmm"
- /* 3 */ "mmmmmmmmmmm"
+ /* 3 */ "mmmmaaammmm"
/* 4 */ "mmmmmmmmmmm"
/* 5 */ "mmmmmmmmmmm"
/* 6 */ "mmmmmmmmmmm"
@@ -1520,96 +1521,103 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "mmmmmmmmmmm"
/* 9 */ "mmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmm...mmmm"
- /* 1 */ "mmmm.b.mmmm"
- /* 2 */ "mmmmaaammmm"
+ /* 1 */ "mmmm...mmmm"
+ /* 2 */ "mmmm.c.mmmm"
/* 3 */ "mmmmaaammmm"
- /* 4 */ "mmmmmmmmmmm"
+ /* 4 */ "mmmmaaammmm"
/* 5 */ "mmmmmmmmmmm"
/* 6 */ "mmmmmmmmmmm"
/* 7 */ "mmmmmmmmmmm"
/* 8 */ "mmmmmmmmmmm"
/* 9 */ "mmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmm...mmmm"
/* 1 */ "mmmm...mmmm"
- /* 2 */ "mmmmcbcmmmm"
- /* 3 */ "mmmmaaammmm"
+ /* 2 */ "mmmm...mmmm"
+ /* 3 */ "mmmmdcdmmmm"
/* 4 */ "mmmmaaammmm"
- /* 5 */ "mmmmmmmmmmm"
+ /* 5 */ "mmmmaaammmm"
/* 6 */ "mmmmmmmmmmm"
/* 7 */ "mmmmmmmmmmm"
/* 8 */ "mmmmmmmmmmm"
/* 9 */ "mmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "mmmm...mmmm"
+ /* 0 */ "mmmmmmmmmmm"
/* 1 */ "mmmm...mmmm"
- /* 2 */ "mmmmc.cmmmm"
- /* 3 */ "mmmm.b.mmmm"
- /* 4 */ "aaaaaaaaaaa"
+ /* 2 */ "mmmm...mmmm"
+ /* 3 */ "mmmmd.dmmmm"
+ /* 4 */ "mmmm.c.mmmm"
/* 5 */ "aaaaaaaaaaa"
/* 6 */ "aaaaaaaaaaa"
- /* 7 */ "mmmmaaammmm"
- /* 8 */ "mmmmmmmmmmm"
+ /* 7 */ "aaaaaaaaaaa"
+ /* 8 */ "mmmmaaammmm"
/* 9 */ "mmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
- /* 1 */ "mmmm...mmmm"
- /* 2 */ "mmmmc.cmmmm"
- /* 3 */ "mmmm...mmmm"
- /* 4 */ "..c..d..c.."
- /* 5 */ "eeeeeeeeeee"
- /* 6 */ "..c..b..c.."
- /* 7 */ "mmmmaaammmm"
+ /* 1 */ "mmmmmmmmmmm"
+ /* 2 */ "mmmm...mmmm"
+ /* 3 */ "mmmmd.dmmmm"
+ /* 4 */ "mmmm...mmmm"
+ /* 5 */ "..d..b..d.."
+ /* 6 */ "eeeeeeeeeee"
+ /* 7 */ "..d..c..d.."
/* 8 */ "mmmmaaammmm"
- /* 9 */ "mmmmmmmmmmm"
+ /* 9 */ "mmmmaaammmm"
/* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmm"
- /* 2 */ "mmmmc.cmmmm"
- /* 3 */ "mmmm...mmmm"
- /* 4 */ "..c.....c.."
- /* 5 */ "..........."
- /* 6 */ "..c.....c.."
- /* 7 */ "mmmm.b.mmmm"
- /* 8 */ "mmmmaaammmm"
+ /* 2 */ "mmmmmmmmmmm"
+ /* 3 */ "mmmmd.dmmmm"
+ /* 4 */ "mmmm...mmmm"
+ /* 5 */ "..d.....d.."
+ /* 6 */ "..........."
+ /* 7 */ "..d.....d.."
+ /* 8 */ "mmmm.c.mmmm"
/* 9 */ "mmmmaaammmm"
- /* 10 */ "mmmmmmmmmmm"
+ /* 10 */ "mmmmaaammmm"
+ /* 11 */ "mmmmmmmmmmm"
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmm"
- /* 2 */ "mmmmaaammmm"
- /* 3 */ "mmmm.f.mmmm"
- /* 4 */ "..a.....a.."
- /* 5 */ ".gah...gah."
- /* 6 */ "..a.....a.."
- /* 7 */ "mmmm...mmmm"
- /* 8 */ "mmmmcbcmmmm"
- /* 9 */ "mmmmaaammmm"
+ /* 2 */ "mmmmmmmmmmm"
+ /* 3 */ "mmmmaaammmm"
+ /* 4 */ "mmmm.f.mmmm"
+ /* 5 */ "..a.....a.."
+ /* 6 */ ".gah...gah."
+ /* 7 */ "..a.....a.."
+ /* 8 */ "mmmm...mmmm"
+ /* 9 */ "mmmmdcdmmmm"
/* 10 */ "mmmmaaammmm"
+ /* 11 */ "mmmmaaammmm"
// Level 8
/* z\x* 1 */
@@ -1620,11 +1628,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 3 */ "mmmmmmmmmmm"
/* 4 */ "mmmmmmmmmmm"
/* 5 */ "mmmmmmmmmmm"
- /* 6 */ "mmmm...mmmm"
+ /* 6 */ "mmmmmmmmmmm"
/* 7 */ "mmmm...mmmm"
- /* 8 */ "mmmmc.cmmmm"
- /* 9 */ "mmmm.b.mmmm"
- /* 10 */ "mmmmaaammmm"
+ /* 8 */ "mmmm...mmmm"
+ /* 9 */ "mmmmd.dmmmm"
+ /* 10 */ "mmmm.c.mmmm"
+ /* 11 */ "mmmmaaammmm"
// Level 9
/* z\x* 1 */
@@ -1636,10 +1645,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ "mmmmmmmmmmm"
/* 5 */ "mmmmmmmmmmm"
/* 6 */ "mmmmmmmmmmm"
- /* 7 */ "mmmm...mmmm"
- /* 8 */ "mmmmc.cmmmm"
- /* 9 */ "mmmm...mmmm"
- /* 10 */ "mmmm.d.mmmm"
+ /* 7 */ "mmmmmmmmmmm"
+ /* 8 */ "mmmm...mmmm"
+ /* 9 */ "mmmmd.dmmmm"
+ /* 10 */ "mmmm...mmmm"
+ /* 11 */ "mmmm.b.mmmm"
// Level 10
/* z\x* 1 */
@@ -1652,9 +1662,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "mmmmmmmmmmm"
/* 6 */ "mmmmmmmmmmm"
/* 7 */ "mmmmmmmmmmm"
- /* 8 */ "mmmmc.cmmmm"
- /* 9 */ "mmmm...mmmm"
+ /* 8 */ "mmmmmmmmmmm"
+ /* 9 */ "mmmmd.dmmmm"
/* 10 */ "mmmm...mmmm"
+ /* 11 */ "mmmm...mmmm"
// Level 11
/* z\x* 1 */
@@ -1667,19 +1678,20 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "mmmmmmmmmmm"
/* 6 */ "mmmmmmmmmmm"
/* 7 */ "mmmmmmmmmmm"
- /* 8 */ "mmmmaaammmm"
- /* 9 */ "mmmm.f.mmmm"
- /* 10 */ "mmmm...mmmm",
+ /* 8 */ "mmmmmmmmmmm"
+ /* 9 */ "mmmmaaammmm"
+ /* 10 */ "mmmm.f.mmmm"
+ /* 11 */ "mmmm...mmmm",
// Connectors:
- "3: 0, 5, 5: 4\n" /* Type 3, direction X- */
- "-3: 0, 5, 5: 4\n" /* Type -3, direction X- */
- "3: 10, 5, 5: 5\n" /* Type 3, direction X+ */
- "-3: 10, 5, 5: 5\n" /* Type -3, direction X+ */
- "3: 5, 9, 10: 3\n" /* Type 3, direction Z+ */
- "-3: 5, 9, 10: 3\n" /* Type -3, direction Z+ */
- "3: 5, 1, 0: 2\n" /* Type 3, direction Z- */
- "-3: 5, 1, 0: 2\n" /* Type -3, direction Z- */,
+ "3: 0, 5, 6: 4\n" /* Type 3, direction X- */
+ "-3: 0, 5, 6: 4\n" /* Type -3, direction X- */
+ "3: 10, 5, 6: 5\n" /* Type 3, direction X+ */
+ "-3: 10, 5, 6: 5\n" /* Type -3, direction X+ */
+ "3: 5, 9, 11: 3\n" /* Type 3, direction Z+ */
+ "-3: 5, 9, 11: 3\n" /* Type -3, direction Z+ */
+ "3: 5, 1, 1: 2\n" /* Type 3, direction Z- */
+ "-3: 5, 1, 1: 2\n" /* Type -3, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -3143,17 +3155,17 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0
/* z\x* */
/* * 0123456789 */
- /* 0 */ "mmmmmmmmmm"
- /* 1 */ "maaaaammmm"
- /* 2 */ "maaaaammmm"
- /* 3 */ "maaaaabbbb"
+ /* 0 */ ".........."
+ /* 1 */ ".aaaaa...."
+ /* 2 */ ".aaaaa...."
+ /* 3 */ ".aaaaabbbb"
/* 4 */ "aaaaaabbbb"
/* 5 */ "aaaaaabbbb"
/* 6 */ "aaaaaabbbb"
- /* 7 */ "maaaaabbbb"
- /* 8 */ "maaaaabbbb"
- /* 9 */ "maaaaammmm"
- /* 10 */ "mmmmmmmmmm"
+ /* 7 */ ".aaaaabbbb"
+ /* 8 */ ".aaaaabbbb"
+ /* 9 */ ".aaaaa...."
+ /* 10 */ ".........."
// Level 1
/* z\x* */