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authorHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
commitef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch)
tree1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/Generating/StructGen.cpp
parentAdd armor items directly to the armor slots. (diff)
parentGit: Ignore AllFiles.lst (generated by cmake) (diff)
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Diffstat (limited to 'src/Generating/StructGen.cpp')
-rw-r--r--src/Generating/StructGen.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp
index 5deded17d..054eec345 100644
--- a/src/Generating/StructGen.cpp
+++ b/src/Generating/StructGen.cpp
@@ -484,7 +484,6 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5
Rnd >>= 1;
const int BubbleZ = BubbleR + (Rnd % Range);
- Rnd >>= 4;
const int HalfR = BubbleR / 2; // 1 .. 2
const int RSquared = BubbleR * BubbleR;
for (int y = -HalfR; y <= HalfR; y++)