diff options
author | Mattes D <github@xoft.cz> | 2014-11-12 21:24:26 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2014-11-12 21:24:26 +0100 |
commit | 5fb2526e0739fa27d925a686669f2c3aef56e825 (patch) | |
tree | c548202392d5f2cf12ee7b23a45c9f0a9026d9c6 /src/Generating/VillageGen.cpp | |
parent | BiomalNoise3D: Added a few biomes. (diff) | |
download | cuberite-5fb2526e0739fa27d925a686669f2c3aef56e825.tar cuberite-5fb2526e0739fa27d925a686669f2c3aef56e825.tar.gz cuberite-5fb2526e0739fa27d925a686669f2c3aef56e825.tar.bz2 cuberite-5fb2526e0739fa27d925a686669f2c3aef56e825.tar.lz cuberite-5fb2526e0739fa27d925a686669f2c3aef56e825.tar.xz cuberite-5fb2526e0739fa27d925a686669f2c3aef56e825.tar.zst cuberite-5fb2526e0739fa27d925a686669f2c3aef56e825.zip |
Diffstat (limited to 'src/Generating/VillageGen.cpp')
-rw-r--r-- | src/Generating/VillageGen.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index a9b359b6a..f7d9a8316 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -18,8 +18,8 @@ /* How village generating works: -By descending from a cGridStructGen, a semi-random grid is generated. A village may be generated for each of -the grid's cells. Each cell checks the biomes in an entire chunk around it, only generating a village if all +By descending from a cGridStructGen, a semi-random (jitter) grid is generated. A village may be generated for each +of the grid's cells. Each cell checks the biomes in an entire chunk around it, only generating a village if all biomes are village-friendly. If yes, the entire village structure is built for that cell. If not, the cell is left village-less. @@ -125,7 +125,7 @@ public: m_Noise(a_Seed), m_MaxSize(a_MaxSize), m_Density(a_Density), - m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize), + m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, cChunkDef::Height - 1, a_OriginZ + a_MaxSize), m_Prefabs(a_Prefabs), m_HeightGen(a_HeightGen), m_RoadBlock(a_RoadBlock), |