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author | Tycho <work.tycho+git@gmail.com> | 2014-06-16 16:12:50 +0200 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-06-16 16:12:50 +0200 |
commit | ee50790398791c38e563eee04cf12780fab74baf (patch) | |
tree | 2bbcebf1be2e567dce3f684884d8650c29883bd4 /src/Generating/VillageGen.cpp | |
parent | Fix a few warnings (diff) | |
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Diffstat (limited to 'src/Generating/VillageGen.cpp')
-rw-r--r-- | src/Generating/VillageGen.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 9917141ed..2b7ecc837 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -110,6 +110,7 @@ class cVillageGen::cVillage : public: cVillage( int a_Seed, + int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_MaxRoadDepth, int a_MaxSize, @@ -119,7 +120,7 @@ public: BLOCKTYPE a_RoadBlock, BLOCKTYPE a_WaterRoadBlock ) : - super(a_OriginX, a_OriginZ), + super(a_GridX, a_GridZ, a_OriginX, a_OriginZ), m_Seed(a_Seed), m_Noise(a_Seed), m_MaxSize(a_MaxSize), @@ -358,8 +359,8 @@ static cVillagePiecePool * g_PlainsVillagePools[] = -cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : - super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100), +cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : + super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), m_Noise(a_Seed + 1000), m_MaxDepth(a_MaxDepth), m_MaxSize(a_MaxSize), @@ -374,7 +375,7 @@ cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSi -cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_OriginZ) +cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) { // Generate the biomes for the chunk surrounding the origin: int ChunkX, ChunkZ; @@ -435,7 +436,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_ { return cStructurePtr(); } - return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock, WaterRoadBlock)); + return cStructurePtr(new cVillage(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock, WaterRoadBlock)); } |