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authorHowaner <franzi.moos@googlemail.com>2014-07-26 13:23:11 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-26 13:23:11 +0200
commitba36e79bc5fe44ac8752fa7cef3b06fbe8a01647 (patch)
tree6594840bd065c3342e947e6039df67ab07af9610 /src/Generating
parentFix item durability. (diff)
parentGit: Ignore AllFiles.lst (generated by cmake) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/ChunkGenerator.h2
-rw-r--r--src/Generating/ComposableGenerator.cpp4
-rw-r--r--src/Generating/DistortedHeightmap.cpp16
-rw-r--r--src/Generating/FinishGen.cpp117
-rw-r--r--src/Generating/FinishGen.h48
-rw-r--r--src/Generating/Prefabs/AlchemistVillagePrefabs.cpp38
-rw-r--r--src/Generating/Prefabs/JapaneseVillagePrefabs.cpp48
-rw-r--r--src/Generating/Prefabs/PlainsVillagePrefabs.cpp383
8 files changed, 376 insertions, 280 deletions
diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h
index 9b2d9eb3c..88d71f3f9 100644
--- a/src/Generating/ChunkGenerator.h
+++ b/src/Generating/ChunkGenerator.h
@@ -44,7 +44,7 @@ public:
{
public:
cGenerator(cChunkGenerator & a_ChunkGenerator);
- virtual ~cGenerator() {} ; // Force a virtual destructor
+ virtual ~cGenerator() {} // Force a virtual destructor
/// Called to initialize the generator on server startup.
virtual void Initialize(cIniFile & a_IniFile);
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index 09921abb0..ab6accee7 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -415,6 +415,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
}
+ else if (NoCaseCompare(*itr, "TallGrass") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenTallGrass(Seed));
+ }
else if (NoCaseCompare(*itr, "TestRails") == 0)
{
m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50));
diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp
index b46850a81..1337896ab 100644
--- a/src/Generating/DistortedHeightmap.cpp
+++ b/src/Generating/DistortedHeightmap.cpp
@@ -675,6 +675,8 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
case biForestHills:
case biTaigaHills:
case biExtremeHillsEdge:
+ case biExtremeHillsPlus:
+ case biExtremeHills:
case biJungle:
case biJungleHills:
case biJungleEdge:
@@ -750,18 +752,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
return;
}
- case biExtremeHillsPlus:
- case biExtremeHills:
- {
- // Select the pattern to use - stone or grass:
- NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
- NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
- NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
- const sBlockInfo * Pattern = (Val < -0.1) ? patStone.Get() : patGrass.Get();
- FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern);
- return;
- }
-
case biExtremeHillsPlusM:
case biExtremeHillsM:
{
@@ -769,7 +759,7 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
- const sBlockInfo * Pattern = (Val < -0.9) ? patStone.Get() : ((Val > 0) ? patGravel.Get() : patGrass.Get());
+ const sBlockInfo * Pattern = (Val < 0.0) ? patStone.Get() : patGrass.Get();
FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern);
return;
}
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index dca346e52..4c40270e8 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -45,42 +45,14 @@ static inline bool IsWater(BLOCKTYPE a_BlockType)
void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
{
- double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates.
- double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1;
-
- NOISE_DATATYPE Val1 = m_Noise.CubicNoise2D((float) (ChunkX * ChunkZ * 0.01f), (float) (ChunkZ / ChunkX * 0.01f));
- NOISE_DATATYPE Val2 = m_Noise.CubicNoise2D((float) (ChunkX / ChunkZ / 0.01f), (float) (ChunkZ * ChunkX / 0.01f));
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
- if (Val1 < 0)
- {
- Val1 = -Val1;
- }
-
- if (Val2 < 0)
- {
- Val2 = -Val2;
- }
+ int Val1 = m_Noise.IntNoise2DInt(ChunkX ^ ChunkZ, ChunkZ + ChunkX);
+ int Val2 = m_Noise.IntNoise2DInt(ChunkZ ^ ChunkX, ChunkZ - ChunkX);
- int PosX, PosZ;
- // Calculate PosX
- if (Val1 <= 1)
- {
- PosX = (int) floor(Val1 * 16);
- }
- else
- {
- PosX = (int) floor(16 / Val1);
- }
-
- // Calculate PosZ
- if (Val2 <= 1)
- {
- PosZ = (int) floor(Val2 * 16);
- }
- else
- {
- PosZ = (int) floor(16 / Val2);
- }
+ int PosX = Val1 % 16;
+ int PosZ = Val2 % 16;
for (int y = 1; y < cChunkDef::Height; y++)
{
@@ -88,12 +60,14 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
{
continue;
}
+
if (!cBlockInfo::IsSolid(a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ))) // Only place on solid blocks
{
continue;
}
- NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f));
+ // Choose what block to use.
+ NOISE_DATATYPE BlockType = m_Noise.IntNoise3D((int) ChunkX, y, (int) ChunkZ);
if (BlockType < -0.7)
{
TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM);
@@ -119,12 +93,17 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
for (int x = a_RelX - 4; x < a_RelX + 4; x++)
{
- float xx = (float) a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
+ int xx = a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
for (int z = a_RelZ - 4; z < a_RelZ + 4; z++)
{
- float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
+ int zz = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
for (int y = a_RelY - 2; y < a_RelY + 2; y++)
{
+ if ((y < 1) || (y > cChunkDef::Height))
+ {
+ continue;
+ }
+
if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks.
{
continue;
@@ -144,9 +123,8 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
}
}
-
- NOISE_DATATYPE Val = m_Noise.CubicNoise2D(xx, zz);
- if (Val < -0.70)
+ NOISE_DATATYPE Val = m_Noise.IntNoise2D(xx, zz);
+ if (Val < -0.5)
{
a_ChunkDesc.SetBlockType(x, y, z, a_Block);
}
@@ -160,6 +138,65 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
////////////////////////////////////////////////////////////////////////////////
+// cFinishGenTallGrass:
+
+void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ int BiomeDensity = GetBiomeDensity(a_ChunkDesc.GetBiome(x, z));
+
+ // Choose if we want to place long grass here. If not then bail out:
+ if ((m_Noise.IntNoise2DInt(xx + m_Noise.IntNoise1DInt(xx), zz + m_Noise.IntNoise1DInt(zz)) / 7 % 100) > BiomeDensity)
+ {
+ continue;
+ }
+
+ // Get the top block + 1. This is the place where the grass would finaly be placed:
+ int y = a_ChunkDesc.GetHeight(x, z) + 1;
+
+ // Check if long grass can be placed:
+ if (
+ (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) ||
+ ((a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_GRASS) && (a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_DIRT))
+ )
+ {
+ continue;
+ }
+
+ // Choose what long grass meta we should use:
+ int GrassType = m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 100;
+ if (GrassType < 60)
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 1);
+ }
+ else if (GrassType < 90)
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 2);
+ }
+ else
+ {
+ // If double long grass we have to choose what type we should use:
+ if (a_ChunkDesc.GetBlockType(x, y + 1, z) == E_BLOCK_AIR)
+ {
+ NIBBLETYPE Meta = (m_Noise.IntNoise2DInt(xx * 100, zz * 100) / 7 % 100) > 25 ? 2 : 3;
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_BIG_FLOWER, Meta);
+ a_ChunkDesc.SetBlockTypeMeta(x, y + 1, z, E_BLOCK_BIG_FLOWER, 8);
+ }
+ }
+ }
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:
bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index fdeb86e73..810bb4a91 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -69,6 +69,54 @@ protected:
+class cFinishGenTallGrass :
+ public cFinishGen
+{
+public:
+ cFinishGenTallGrass(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
+
+protected:
+ cNoise m_Noise;
+ int m_Seed;
+
+ // cFinishGen override:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+
+ int GetBiomeDensity(EMCSBiome a_Biome)
+ {
+ switch (a_Biome)
+ {
+ case biSavanna:
+ case biSavannaM:
+ case biSavannaPlateau:
+ case biSavannaPlateauM:
+ case biPlains:
+ {
+ return 70;
+ }
+
+ case biExtremeHillsEdge:
+ case biExtremeHillsPlus:
+ case biExtremeHills:
+ case biExtremeHillsPlusM:
+ case biExtremeHillsM:
+ case biIceMountains:
+ {
+ return 3;
+ }
+
+ default:
+ {
+ return 20;
+ }
+ }
+ }
+};
+
+
+
+
+
class cFinishGenSprinkleFoliage :
public cFinishGen
{
diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
index 8c935c2a5..c08e53ef6 100644
--- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
@@ -2367,9 +2367,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
- "d: 12: 0\n" /* sand */
- "e: 13: 0\n" /* gravel */
- "f: 5: 0\n" /* wood */
+ "d: 13: 0\n" /* gravel */
+ "e: 5: 0\n" /* wood */
+ "f: 12: 0\n" /* sand */
"g: 64: 3\n" /* wooddoorblock */
"h: 85: 0\n" /* fence */
"i: 64: 0\n" /* wooddoorblock */
@@ -2392,26 +2392,26 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "mmmabbbammmmmmm"
/* 1 */ "mmmmbbbmmmmmmmm"
- /* 2 */ "acccccccccadddd"
- /* 3 */ "cccccccccccdddd"
- /* 4 */ "cccccccccccdddd"
- /* 5 */ "cccccccccccdddd"
- /* 6 */ "cccccccccccdddd"
- /* 7 */ "cccccccccccdddd"
- /* 8 */ "acccccccccadddd"
+ /* 2 */ "acccccccccacccc"
+ /* 3 */ "ccccccccccccccc"
+ /* 4 */ "ccccccccccccccc"
+ /* 5 */ "ccccccccccccccc"
+ /* 6 */ "ccccccccccccccc"
+ /* 7 */ "ccccccccccccccc"
+ /* 8 */ "acccccccccacccc"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ "mmmaeeeammmmmmm"
- /* 1 */ "mmmmeeemmmmmmmm"
- /* 2 */ "accccfccccadddd"
- /* 3 */ "cfffffffffcdddd"
- /* 4 */ "cfffffffffcdddd"
- /* 5 */ "cffffffffffdddd"
- /* 6 */ "cfffffffffcdddd"
- /* 7 */ "cfffffffffcdddd"
- /* 8 */ "acccccccccadddd"
+ /* 0 */ "mmmadddammmmmmm"
+ /* 1 */ "mmmmdddmmmmmmmm"
+ /* 2 */ "acccceccccaffff"
+ /* 3 */ "ceeeeeeeeecffff"
+ /* 4 */ "ceeeeeeeeecffff"
+ /* 5 */ "ceeeeeeeeeeffff"
+ /* 6 */ "ceeeeeeeeecffff"
+ /* 7 */ "ceeeeeeeeecffff"
+ /* 8 */ "acccccccccaffff"
// Level 2
/* z\x* 11111 */
diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
index c49015e36..0362c9406 100644
--- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
@@ -134,11 +134,11 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera
{
// Size:
- 11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13
+ 11, 8, 13, // SizeX = 11, SizeY = 8, SizeZ = 13
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
- 10, 6, 12, // MaxX, MaxY, MaxZ
+ 10, 7, 12, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -150,6 +150,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
"f: 59: 7\n" /* crops */
"g: 83: 0\n" /* reedblock */
"h:113: 0\n" /* netherbrickfence */
+ "i: 50: 5\n" /* torch */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -270,7 +271,24 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 9 */ "..........."
/* 10 */ ".h.......h."
/* 11 */ "hhh.....hhh"
- /* 12 */ ".h.......h.",
+ /* 12 */ ".h.......h."
+
+ // Level 7
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ ".i.......i."
+ /* 1 */ "i.i.....i.i"
+ /* 2 */ ".i.......i."
+ /* 3 */ "..........."
+ /* 4 */ "..........."
+ /* 5 */ "..........."
+ /* 6 */ "..........."
+ /* 7 */ "..........."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+ /* 10 */ ".i.......i."
+ /* 11 */ "i.i.....i.i"
+ /* 12 */ ".i.......i.",
// Connectors:
"-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */,
@@ -2195,33 +2213,33 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// Level 1
/* z\x* 0123456 */
- /* 0 */ "bmmmmmm"
- /* 1 */ "bmmmmmm"
- /* 2 */ "bmmmmmm"
- /* 3 */ "bmmmmmm"
- /* 4 */ "bmmmmmm"
- /* 5 */ "bmmmmmm"
+ /* 0 */ "bbbbbbb"
+ /* 1 */ "bbbbbbb"
+ /* 2 */ "bbbbbbb"
+ /* 3 */ "bbbabbb"
+ /* 4 */ "bbbbbbb"
+ /* 5 */ "bbbbbbb"
/* 6 */ "bbbbbbb"
// Level 2
/* z\x* 0123456 */
- /* 0 */ "......."
- /* 1 */ "..c.c.."
+ /* 0 */ "mm...mm"
+ /* 1 */ "m.c...m"
/* 2 */ ".dccdc."
/* 3 */ "..cefc."
/* 4 */ ".ccfgh."
- /* 5 */ "..ccc.."
- /* 6 */ "......."
+ /* 5 */ "m.ccc.m"
+ /* 6 */ "mm...mm"
// Level 3
/* z\x* 0123456 */
- /* 0 */ "......."
+ /* 0 */ "m.....m"
/* 1 */ "......."
/* 2 */ "......."
/* 3 */ "...e..."
/* 4 */ "......."
/* 5 */ "......."
- /* 6 */ "......."
+ /* 6 */ "m.....m"
// Level 4
/* z\x* 0123456 */
diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
index 714a66559..4613f76e2 100644
--- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
@@ -356,8 +356,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 8: 0\n" /* water */
"f: 50: 5\n" /* torch */
"g: 59: 7\n" /* crops */
- "h: 59: 0\n" /* crops */
- "i: 59: 1\n" /* crops */
+ "h: 59: 3\n" /* crops */
+ "i: 59: 5\n" /* crops */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -368,7 +368,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 1 */ "aaaaaaaaaaaaaaa"
/* 2 */ "aaaaaaaaaaaaaaa"
/* 3 */ "aaaaaaaaaaaaaaa"
- /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaabaaaaaaa"
/* 5 */ "aaaaaaabaaaaaaa"
/* 6 */ "aaaaaaabaaaaaaa"
/* 7 */ "aaaaaaabaaaaaaa"
@@ -405,12 +405,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "f.....f.f.....f"
/* 1 */ ".gg.gg...gg.gg."
- /* 2 */ ".gh.hg...gg.gg."
- /* 3 */ ".gh.ih...gg.gg."
- /* 4 */ ".gg.hg...gg.gg."
- /* 5 */ ".gg.hg...gg.gg."
- /* 6 */ ".ig.hg...gg.gg."
- /* 7 */ ".hg.gh...gg.gg."
+ /* 2 */ ".gg.hg...gg.gg."
+ /* 3 */ ".gg.gi...gg.gg."
+ /* 4 */ ".gg.gg...gg.gg."
+ /* 5 */ ".gg.gg...gg.gg."
+ /* 6 */ ".gg.gg...gg.gg."
+ /* 7 */ ".gg.gg...gg.gg."
/* 8 */ "f.....f.f.....f"
// Level 4
@@ -3603,8 +3603,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Block definitions:
".: 0: 0\n" /* air */
- "a: 2: 0\n" /* grass */
- "b: 3: 0\n" /* dirt */
+ "a: 3: 0\n" /* dirt */
+ "b: 2: 0\n" /* grass */
"c: 4: 0\n" /* cobblestone */
"d: 67: 0\n" /* stairs */
"e: 67: 2\n" /* stairs */
@@ -3629,19 +3629,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "aaaabbbaaaa"
- /* 1 */ "abbbbbbbbba"
- /* 2 */ "abbbbbbbbba"
- /* 3 */ "abbbbbbbbba"
- /* 4 */ "abbbbbbbbba"
- /* 5 */ "abbbbbbbbba"
- /* 6 */ "abbbbbbbbba"
- /* 7 */ "abbbbbbbbba"
- /* 8 */ "aabbbbbbbaa"
- /* 9 */ "aabbbbbbbaa"
- /* 10 */ "aabbbbbbbaa"
- /* 11 */ "aabbbbbbbaa"
- /* 12 */ "aabbbbbbbaa"
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaab"
+ /* 5 */ "baaaaaaaaab"
+ /* 6 */ "aaaaaaaaaaa"
+ /* 7 */ "baaaaaaaaaa"
+ /* 8 */ "baaaaaaaaaa"
+ /* 9 */ "baaaaaaaaab"
+ /* 10 */ "aaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaba"
+ /* 12 */ "aaaaaaaaaba"
// Level 1
/* z\x* 1 */
@@ -3654,11 +3654,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "mcccccccccm"
/* 6 */ "mcccccccccm"
/* 7 */ "mcccccccccm"
- /* 8 */ "mmbbbbbbbmm"
- /* 9 */ "mmbbbbbbbmm"
- /* 10 */ "mmbbbbbbbmm"
- /* 11 */ "mmbbbbbbbmm"
- /* 12 */ "mmbbbbbbbmm"
+ /* 8 */ "mmaaaaaaamm"
+ /* 9 */ "mmaaaaaaamm"
+ /* 10 */ "mmaaaaaaamm"
+ /* 11 */ "mmaaaaaaamm"
+ /* 12 */ "mmaaaaaaamm"
// Level 2
/* z\x* 1 */
@@ -3671,11 +3671,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ ".cggggcccc."
/* 6 */ ".cggggcccc."
/* 7 */ ".ccccccccc."
- /* 8 */ "..aaaaaaa.."
- /* 9 */ "..aaaaaaa.."
- /* 10 */ "..aaaaaaa.."
- /* 11 */ "..aaaaaaa.."
- /* 12 */ "..aaaaaaa.."
+ /* 8 */ "..bbbbbbb.."
+ /* 9 */ "mmbbbbbbbmm"
+ /* 10 */ "mmbbbbbbbmm"
+ /* 11 */ "mmbbbbbbbmm"
+ /* 12 */ "mmbbbbbbbmm"
// Level 3
/* z\x* 1 */
@@ -3689,10 +3689,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".i.......i."
/* 7 */ ".hiiijiiih."
/* 8 */ "..l.....l.."
- /* 9 */ "..l.....l.."
- /* 10 */ "..l.....l.."
- /* 11 */ "..l.....l.."
- /* 12 */ "..lllllll.."
+ /* 9 */ "mml.....lmm"
+ /* 10 */ "mml.....lmm"
+ /* 11 */ "mml.....lmm"
+ /* 12 */ "mmlllllllmm"
// Level 4
/* z\x* 1 */
@@ -3706,10 +3706,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".o.......o."
/* 7 */ ".hooipiooh."
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 5
/* z\x* 1 */
@@ -3723,10 +3723,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".i.......i."
/* 7 */ "uiiiiiiiiiu"
/* 8 */ "kkkkkkkkkkk"
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 6
/* z\x* 1 */
@@ -3740,10 +3740,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "uiiiiiiiiiu"
/* 7 */ "kkkkkkkkkkk"
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 7
/* z\x* 1 */
@@ -3757,10 +3757,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "kkkkkkkkkkk"
/* 7 */ "..........."
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 8
/* z\x* 1 */
@@ -3774,10 +3774,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "..........."
/* 7 */ "..........."
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "...........",
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm",
// Connectors:
"-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */,
@@ -4237,30 +4237,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Block definitions:
".: 0: 0\n" /* air */
"a: 4: 0\n" /* cobblestone */
- "b: 2: 0\n" /* grass */
- "c: 67: 0\n" /* stairs */
- "d: 67: 2\n" /* stairs */
- "e: 67: 1\n" /* stairs */
- "f: 5: 0\n" /* wood */
- "g: 67: 3\n" /* stairs */
- "h: 17: 0\n" /* tree */
- "i: 64: 7\n" /* wooddoorblock */
- "j: 64: 5\n" /* wooddoorblock */
- "k:102: 0\n" /* glasspane */
- "l: 64:12\n" /* wooddoorblock */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 5: 0\n" /* wood */
+ "f: 67: 3\n" /* stairs */
+ "g: 17: 0\n" /* tree */
+ "h: 64: 7\n" /* wooddoorblock */
+ "i: 64: 5\n" /* wooddoorblock */
+ "j:102: 0\n" /* glasspane */
+ "k: 64:12\n" /* wooddoorblock */
+ "l: 53: 2\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
- "n: 53: 2\n" /* woodstairs */
- "o: 53: 1\n" /* woodstairs */
- "p: 53: 7\n" /* woodstairs */
- "q: 53: 6\n" /* woodstairs */
- "r: 53: 3\n" /* woodstairs */
- "s: 53: 0\n" /* woodstairs */
- "t: 53: 5\n" /* woodstairs */
- "u: 53: 4\n" /* woodstairs */
- "v: 50: 3\n" /* torch */
- "w: 50: 2\n" /* torch */
- "x: 50: 4\n" /* torch */
- "y: 50: 1\n" /* torch */,
+ "n: 53: 1\n" /* woodstairs */
+ "o: 53: 7\n" /* woodstairs */
+ "p: 53: 6\n" /* woodstairs */
+ "q: 53: 3\n" /* woodstairs */
+ "r: 53: 0\n" /* woodstairs */
+ "s: 53: 5\n" /* woodstairs */
+ "t: 53: 4\n" /* woodstairs */
+ "u: 50: 3\n" /* torch */
+ "v: 50: 2\n" /* torch */
+ "w: 50: 4\n" /* torch */
+ "x: 50: 1\n" /* torch */,
// Block data:
// Level 0
@@ -4274,134 +4273,134 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "maaaaaaaaaaaaaam"
/* 6 */ "maaaaaaaaaaaaaam"
/* 7 */ "maaaaaaaaaaaaaam"
- /* 8 */ "bbbbbaaaaaaaaaam"
- /* 9 */ "bbbbbbbbaaaaaaam"
- /* 10 */ "bbbbbbbbaaaaaaam"
- /* 11 */ "bbbbbbbbaaaaaaam"
- /* 12 */ "bbbbbbbbaaaaaaam"
- /* 13 */ "bbbbbbbbaaaaaaam"
- /* 14 */ "bbbbbbbbaaaaaaam"
- /* 15 */ "bbbbbbbbmmmmmmmm"
+ /* 8 */ "mmmmmaaaaaaaaaam"
+ /* 9 */ "mmmmmmmmaaaaaaam"
+ /* 10 */ "mmmmmmmmaaaaaaam"
+ /* 11 */ "mmmmmmmmaaaaaaam"
+ /* 12 */ "mmmmmmmmaaaaaaam"
+ /* 13 */ "mmmmmmmmaaaaaaam"
+ /* 14 */ "mmmmmmmmaaaaaaam"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
- /* 0 */ "........cde....."
+ /* 0 */ "........bcd....."
/* 1 */ ".aaaaaaaaaaaaaa."
- /* 2 */ ".affffffffffffa."
- /* 3 */ ".affffffffffffa."
- /* 4 */ ".affffffffffffa."
- /* 5 */ ".affffffffffffa."
- /* 6 */ ".affffffffffffa."
- /* 7 */ ".aaaaaaaafffffa."
- /* 8 */ ".....cgeafffffa."
- /* 9 */ "........afffffa."
- /* 10 */ "........afffffa."
- /* 11 */ "........afffffa."
- /* 12 */ "........afffffa."
- /* 13 */ "........afffffa."
- /* 14 */ "........aaaaaaa."
- /* 15 */ "................"
+ /* 2 */ ".aeeeeeeeeeeeea."
+ /* 3 */ ".aeeeeeeeeeeeea."
+ /* 4 */ ".aeeeeeeeeeeeea."
+ /* 5 */ ".aeeeeeeeeeeeea."
+ /* 6 */ ".aeeeeeeeeeeeea."
+ /* 7 */ ".aaaaaaaaeeeeea."
+ /* 8 */ ".....bfdaeeeeea."
+ /* 9 */ "mmmm....aeeeeea."
+ /* 10 */ "mmmmmmm.aeeeeea."
+ /* 11 */ "mmmmmmm.aeeeeea."
+ /* 12 */ "mmmmmmm.aeeeeea."
+ /* 13 */ "mmmmmmm.aeeeeea."
+ /* 14 */ "mmmmmmm.aaaaaaa."
+ /* 15 */ "mmmmmmm........."
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
- /* 1 */ ".hffffffhihfffh."
- /* 2 */ ".f............f."
- /* 3 */ ".f............f."
- /* 4 */ ".f............f."
- /* 5 */ ".f............f."
- /* 6 */ ".f............f."
- /* 7 */ ".hffffjfh.....f."
- /* 8 */ "........f.....f."
- /* 9 */ "........f.....f."
- /* 10 */ "........f.....f."
- /* 11 */ "........f.....f."
- /* 12 */ "........f.....f."
- /* 13 */ "........f.....f."
- /* 14 */ "........hfffffh."
- /* 15 */ "................"
+ /* 1 */ ".geeeeeeghgeeeg."
+ /* 2 */ ".e............e."
+ /* 3 */ ".e............e."
+ /* 4 */ ".e............e."
+ /* 5 */ ".e............e."
+ /* 6 */ ".e............e."
+ /* 7 */ ".geeeeieg.....e."
+ /* 8 */ "........e.....e."
+ /* 9 */ "mmmm....e.....e."
+ /* 10 */ "mmmmmmm.e.....e."
+ /* 11 */ "mmmmmmm.e.....e."
+ /* 12 */ "mmmmmmm.e.....e."
+ /* 13 */ "mmmmmmm.e.....e."
+ /* 14 */ "mmmmmmm.geeeeeg."
+ /* 15 */ "mmmmmmm........."
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
- /* 1 */ ".hfkkfkkhlhkkfh."
- /* 2 */ ".k............f."
- /* 3 */ ".k............k."
- /* 4 */ ".k............k."
- /* 5 */ ".k............f."
- /* 6 */ ".k............k."
- /* 7 */ ".hfkkflfh.....k."
- /* 8 */ "........f.....f."
- /* 9 */ "........k.....k."
- /* 10 */ "........k.....k."
- /* 11 */ "........f.....f."
- /* 12 */ "........k.....k."
- /* 13 */ "........k.....k."
- /* 14 */ "........hkkkkkh."
- /* 15 */ "................"
+ /* 1 */ ".gejjejjgkgjjeg."
+ /* 2 */ ".j............e."
+ /* 3 */ ".j............j."
+ /* 4 */ ".j............j."
+ /* 5 */ ".j............e."
+ /* 6 */ ".j............j."
+ /* 7 */ ".gejjekeg.....j."
+ /* 8 */ "........e.....e."
+ /* 9 */ "mmmm....j.....j."
+ /* 10 */ "mmmmmmm.j.....j."
+ /* 11 */ "mmmmmmm.e.....e."
+ /* 12 */ "mmmmmmm.j.....j."
+ /* 13 */ "mmmmmmm.j.....j."
+ /* 14 */ "mmmmmmm.gjjjjjg."
+ /* 15 */ "mmmmmmm........."
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
- /* 0 */ "nnnnnnnnnnnnnnno"
- /* 1 */ "phffffffhfhfffho"
- /* 2 */ ".f............fo"
- /* 3 */ ".f............fo"
- /* 4 */ ".f............fo"
- /* 5 */ ".f............fo"
- /* 6 */ ".f............fo"
- /* 7 */ "qhffffffh.....fo"
- /* 8 */ "rrrrrrrsf.....fo"
- /* 9 */ ".......sf.....fo"
- /* 10 */ ".......sf.....fo"
- /* 11 */ ".......sf.....fo"
- /* 12 */ ".......sf.....fo"
- /* 13 */ ".......sf.....fo"
- /* 14 */ ".......shfffffho"
- /* 15 */ ".......st.....uo"
+ /* 0 */ "llllllllllllllln"
+ /* 1 */ "ogeeeeeegegeeegn"
+ /* 2 */ ".e............en"
+ /* 3 */ ".e............en"
+ /* 4 */ ".e............en"
+ /* 5 */ ".e............en"
+ /* 6 */ ".e............en"
+ /* 7 */ "pgeeeeeeg.....en"
+ /* 8 */ "qqqqqqqre.....en"
+ /* 9 */ "mmmm...re.....en"
+ /* 10 */ "mmmmmmmre.....en"
+ /* 11 */ "mmmmmmmre.....en"
+ /* 12 */ "mmmmmmmre.....en"
+ /* 13 */ "mmmmmmmre.....en"
+ /* 14 */ "mmmmmmmrgeeeeegn"
+ /* 15 */ "mmmmmmmrs.....tn"
// Level 5
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
- /* 1 */ "nnnnnnnnnnnnnnn."
- /* 2 */ "pfffffffffffffo."
- /* 3 */ ".f.........v.fo."
- /* 4 */ ".f..........wfo."
- /* 5 */ ".f......x....fo."
- /* 6 */ "qfffffffff...fo."
- /* 7 */ "rrrrrrrrsfy..fo."
- /* 8 */ "........sf...fo."
- /* 9 */ "........sf...fo."
- /* 10 */ "........sf...fo."
- /* 11 */ "........sf...fo."
- /* 12 */ "........sf...fo."
- /* 13 */ "........sf...fo."
- /* 14 */ "........sfffffo."
- /* 15 */ "........st...uo."
+ /* 1 */ "lllllllllllllll."
+ /* 2 */ "oeeeeeeeeeeeeen."
+ /* 3 */ ".e.........u.en."
+ /* 4 */ ".e..........ven."
+ /* 5 */ ".e......w....en."
+ /* 6 */ "peeeeeeeee...en."
+ /* 7 */ "qqqqqqqqrex..en."
+ /* 8 */ "........re...en."
+ /* 9 */ "mmmm....re...en."
+ /* 10 */ "mmmmmmm.re...en."
+ /* 11 */ "mmmmmmm.re...en."
+ /* 12 */ "mmmmmmm.re...en."
+ /* 13 */ "mmmmmmm.re...en."
+ /* 14 */ "mmmmmmm.reeeeen."
+ /* 15 */ "mmmmmmm.rs...tn."
// Level 6
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "................"
- /* 2 */ "nnnnnnnnnnnnno.."
- /* 3 */ "pffffffffffffo.."
- /* 4 */ ".fy.........fo.."
- /* 5 */ "qffffffffff.fo.."
- /* 6 */ "rrrrrrrrrsf.fo.."
- /* 7 */ ".........sf.fo.."
- /* 8 */ ".........sf.fo.."
- /* 9 */ ".........sf.fo.."
- /* 10 */ ".........sf.fo.."
- /* 11 */ ".........sf.fo.."
- /* 12 */ ".........sf.fo.."
- /* 13 */ ".........sfxfo.."
- /* 14 */ ".........sfffo.."
- /* 15 */ ".........st.uo.."
+ /* 2 */ "llllllllllllln.."
+ /* 3 */ "oeeeeeeeeeeeen.."
+ /* 4 */ ".ex.........en.."
+ /* 5 */ "peeeeeeeeee.en.."
+ /* 6 */ "qqqqqqqqqre.en.."
+ /* 7 */ ".........re.en.."
+ /* 8 */ ".........re.en.."
+ /* 9 */ "mmmm.....re.en.."
+ /* 10 */ "mmmmmmm..re.en.."
+ /* 11 */ "mmmmmmm..re.en.."
+ /* 12 */ "mmmmmmm..re.en.."
+ /* 13 */ "mmmmmmm..rewen.."
+ /* 14 */ "mmmmmmm..reeen.."
+ /* 15 */ "mmmmmmm..rs.tn.."
// Level 7
/* z\x* 111111 */
@@ -4409,19 +4408,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 0 */ "................"
/* 1 */ "................"
/* 2 */ "................"
- /* 3 */ "nnnnnnnnnnnnn..."
- /* 4 */ "ffffffffffffo..."
- /* 5 */ "rrrrrrrrrrsfo..."
- /* 6 */ "..........sfo..."
- /* 7 */ "..........sfo..."
- /* 8 */ "..........sfo..."
- /* 9 */ "..........sfo..."
- /* 10 */ "..........sfo..."
- /* 11 */ "..........sfo..."
- /* 12 */ "..........sfo..."
- /* 13 */ "..........sfo..."
- /* 14 */ "..........sfo..."
- /* 15 */ "..........sfo...",
+ /* 3 */ "lllllllllllll..."
+ /* 4 */ "eeeeeeeeeeeen..."
+ /* 5 */ "qqqqqqqqqqren..."
+ /* 6 */ "..........ren..."
+ /* 7 */ "..........ren..."
+ /* 8 */ "..........ren..."
+ /* 9 */ "mmmm......ren..."
+ /* 10 */ "mmmmmmm...ren..."
+ /* 11 */ "mmmmmmm...ren..."
+ /* 12 */ "mmmmmmm...ren..."
+ /* 13 */ "mmmmmmm...ren..."
+ /* 14 */ "mmmmmmm...ren..."
+ /* 15 */ "mmmmmmm...ren...",
// Connectors:
"-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */,