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authormadmaxoft <github@xoft.cz>2014-05-22 08:57:57 +0200
committermadmaxoft <github@xoft.cz>2014-05-22 08:57:57 +0200
commitebb1ef237a23ca1bd381afe0a19178e1c1af62ca (patch)
tree02f004274d695ed288569cdda60d7e82ff83a23b /src/Generating
parentChanged desert village roads to gravel. (diff)
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Diffstat (limited to 'src/Generating')
-rw-r--r--src/Generating/Prefabs/PlainsVillagePrefabs.cpp87
1 files changed, 43 insertions, 44 deletions
diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
index 863720ab4..22aae5958 100644
--- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
@@ -302,28 +302,28 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ "aaaaaaamaaaaaaa"
- /* 1 */ "abbcbbamabbcbba"
- /* 2 */ "abbcbbamabbcbba"
- /* 3 */ "abbcbbamabbcbba"
- /* 4 */ "abbcbbamabbcbba"
- /* 5 */ "abbcbbamabbcbba"
- /* 6 */ "abbcbbamabbcbba"
- /* 7 */ "abbcbbamabbcbba"
- /* 8 */ "aaaaaaamaaaaaaa"
+ /* 0 */ "aaaaaaa.aaaaaaa"
+ /* 1 */ "abbcbba.abbcbba"
+ /* 2 */ "abbcbba.abbcbba"
+ /* 3 */ "abbcbba.abbcbba"
+ /* 4 */ "abbcbba.abbcbba"
+ /* 5 */ "abbcbba.abbcbba"
+ /* 6 */ "abbcbba.abbcbba"
+ /* 7 */ "abbcbba.abbcbba"
+ /* 8 */ "aaaaaaa.aaaaaaa"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ "dmmmmmdmdmmmmmd"
- /* 1 */ "meemeemmmeemeem"
- /* 2 */ "memmmemmmeemeem"
- /* 3 */ "memmmmmmmeemeem"
- /* 4 */ "meemmemmmeemeem"
- /* 5 */ "meemmemmmeemeem"
- /* 6 */ "mmemmemmmeemeem"
- /* 7 */ "mmememmmmeemeem"
- /* 8 */ "dmmmmmdmdmmmmmd",
+ /* 0 */ "d.....d.d.....d"
+ /* 1 */ ".ee.ee...ee.ee."
+ /* 2 */ ".e...e...ee.ee."
+ /* 3 */ ".e.......ee.ee."
+ /* 4 */ ".ee..e...ee.ee."
+ /* 5 */ ".ee..e...ee.ee."
+ /* 6 */ "..e..e...ee.ee."
+ /* 7 */ "..e.e....ee.ee."
+ /* 8 */ "d.....d.d.....d",
// Connectors:
"-1: 7, 0, 8: 3\n" /* Type -1, direction Z+ */,
@@ -779,7 +779,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "uh...hv"
/* 9 */ "uh...hv"
/* 10 */ "uh...hv"
- /* 11 */ "ughhhhv"
+ /* 11 */ "ughhhgv"
/* 12 */ "uw...xv"
// Level 6
@@ -901,7 +901,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 2 */ "uhDDDhv"
/* 3 */ "uhDDDhv"
/* 4 */ "uhDDDhv"
- /* 5 */ "uhhhhhv"
+ /* 5 */ "ughhhgv"
/* 6 */ "uw...xv"
/* 7 */ "......."
/* 8 */ "......."
@@ -1893,16 +1893,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"k: 85: 0\n" /* fence */
"l: 53: 0\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
- "n: 64: 6\n" /* wooddoorblock */
+ "n: 64: 2\n" /* wooddoorblock */
"o: 64: 0\n" /* wooddoorblock */
"p:102: 0\n" /* glasspane */
"q: 72: 0\n" /* woodplate */
- "r: 64:12\n" /* wooddoorblock */
- "s: 64: 8\n" /* wooddoorblock */
- "t: 53: 5\n" /* woodstairs */
- "u: 53: 4\n" /* woodstairs */
- "v: 50: 1\n" /* torch */
- "w: 50: 2\n" /* torch */,
+ "r: 64: 8\n" /* wooddoorblock */
+ "s: 53: 5\n" /* woodstairs */
+ "t: 53: 4\n" /* woodstairs */
+ "u: 50: 1\n" /* torch */
+ "v: 50: 2\n" /* torch */,
// Block data:
// Level 0
@@ -1973,7 +1972,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 2 */ ".p.q.pmmmm"
/* 3 */ ".p...p...."
/* 4 */ ".d...d...."
- /* 5 */ ".r...s...."
+ /* 5 */ ".r...r...."
/* 6 */ ".d...d...."
/* 7 */ ".p...p...."
/* 8 */ ".p...p...."
@@ -1983,22 +1982,22 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 5
/* z\x* */
/* * 0123456789 */
- /* 0 */ "lt...ujmmm"
+ /* 0 */ "ls...tjmmm"
/* 1 */ "lidddijmmm"
/* 2 */ "ld...djmmm"
/* 3 */ "ld...dj..."
- /* 4 */ "ldv.wdj..."
+ /* 4 */ "ldu.vdj..."
/* 5 */ "ld...dj..."
- /* 6 */ "ldv.wdj..."
+ /* 6 */ "ldu.vdj..."
/* 7 */ "ld...dj..."
/* 8 */ "ld...dj..."
/* 9 */ "lidddijmmm"
- /* 10 */ "lt...ujmmm"
+ /* 10 */ "ls...tjmmm"
// Level 6
/* z\x* */
/* * 0123456789 */
- /* 0 */ "mlt.ujmmmm"
+ /* 0 */ "mls.tjmmmm"
/* 1 */ "mldddjmmmm"
/* 2 */ "mld.djmmmm"
/* 3 */ "mld.djm..."
@@ -2008,7 +2007,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "mld.djm..."
/* 8 */ "mld.djm..."
/* 9 */ "mldddjmmmm"
- /* 10 */ "mlt.ujmmmm"
+ /* 10 */ "mls.tjmmmm"
// Level 7
/* z\x* */
@@ -3052,16 +3051,16 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 3 */ "lllllllllllll..."
/* 4 */ "eeeeeeeeeeeen..."
/* 5 */ "qqqqqqqqqqren..."
- /* 6 */ "mmmmmmmmmmren..."
- /* 7 */ "mmmmmmmmmmren..."
- /* 8 */ "mmmmmmmmmmren..."
- /* 9 */ "mmmmmmmmmmren..."
- /* 10 */ "mmmmmmmmmmren..."
- /* 11 */ "mmmmmmmmmmren..."
- /* 12 */ "mmmmmmmmmmren..."
- /* 13 */ "mmmmmmmmmmren..."
- /* 14 */ "mmmmmmmmmmren..."
- /* 15 */ "mmmmmmmmmmren...",
+ /* 6 */ "..........ren..."
+ /* 7 */ "..........ren..."
+ /* 8 */ "mmmmmmmm..ren..."
+ /* 9 */ "mmmmmmmm..ren..."
+ /* 10 */ "mmmmmmmm..ren..."
+ /* 11 */ "mmmmmmmm..ren..."
+ /* 12 */ "mmmmmmmm..ren..."
+ /* 13 */ "mmmmmmmm..ren..."
+ /* 14 */ "mmmmmmmm..ren..."
+ /* 15 */ "mmmmmmmm..ren...",
// Connectors:
"-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */,