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authorMattes D <github@xoft.cz>2014-07-26 16:46:07 +0200
committerMattes D <github@xoft.cz>2014-07-26 16:46:07 +0200
commit3a6b3a16b8f4bdcc9468940428cf11f60e29c9ba (patch)
tree832b5e4ac6fb940a5effa310e858d7454dcf4f41 /src/Inventory.cpp
parentGit: Ignore AllFiles.lst (generated by cmake) (diff)
parentChange comment. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Inventory.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 0f9716d89..3c2844612 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -102,13 +102,17 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
{
cItem ToAdd(a_Item);
int res = 0;
+
+ // When the item is a armor, try to set it directly to the armor slot.
if (ItemCategory::IsArmor(a_Item.m_ItemType))
{
- res = m_ArmorSlots.AddItem(ToAdd, a_AllowNewStacks);
- ToAdd.m_ItemCount -= res;
- if (ToAdd.m_ItemCount == 0)
+ for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++)
{
- return res;
+ if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item))
+ {
+ m_ArmorSlots.SetSlot(i, a_Item);
+ return a_Item.m_ItemCount;
+ }
}
}