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author | madmaxoft <github@xoft.cz> | 2014-07-18 23:47:46 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-07-18 23:47:46 +0200 |
commit | 13311c700ffbd94f28fe38654bda4bf026d2a8ce (patch) | |
tree | c1519a78237f23b90d9b54a166f1118696d3e96c /src/Inventory.h | |
parent | Added RemoveItem() function to the player inventory. (diff) | |
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Diffstat (limited to 'src/Inventory.h')
-rw-r--r-- | src/Inventory.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Inventory.h b/src/Inventory.h index 6e32536b3..5175afd14 100644 --- a/src/Inventory.h +++ b/src/Inventory.h @@ -86,7 +86,8 @@ public: */ int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst); - /** Remove the specified item with the specified amount from the inventory. Returns the amount from the items were was removed. */ + /** Removes the specified item from the inventory, as many as possible, up to a_ItemStack.m_ItemCount. + Returns the number of items that were removed. */ int RemoveItem(const cItem & a_ItemStack); /** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */ |