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authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
commit675b4aa878f16291ce33fced48a2bc7425f635ae (patch)
tree409914df27a98f65adf866da669429c4de141b6f /src/Item.h
parentLineBlockTracer: Using the coord-based block faces. (diff)
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Diffstat (limited to 'src/Item.h')
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1 files changed, 210 insertions, 0 deletions
diff --git a/src/Item.h b/src/Item.h
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+++ b/src/Item.h
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+
+// Item.h
+
+// Declares the cItem class representing an item (in the inventory sense)
+
+
+
+
+
+#pragma once
+
+#include "Defines.h"
+#include "Enchantments.h"
+
+
+
+
+
+// fwd:
+class cItemHandler;
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+// tolua_begin
+class cItem
+{
+public:
+ /// Creates an empty item
+ cItem(void) :
+ m_ItemType(E_ITEM_EMPTY),
+ m_ItemCount(0),
+ m_ItemDamage(0)
+ {
+ }
+
+
+ /// Creates an item of the specified type, by default 1 piece with no damage and no enchantments
+ cItem(
+ short a_ItemType,
+ char a_ItemCount = 1,
+ short a_ItemDamage = 0,
+ const AString & a_Enchantments = ""
+ ) :
+ m_ItemType (a_ItemType),
+ m_ItemCount (a_ItemCount),
+ m_ItemDamage (a_ItemDamage),
+ m_Enchantments(a_Enchantments)
+ {
+ if (!IsValidItem(m_ItemType))
+ {
+ if (m_ItemType != E_BLOCK_AIR)
+ {
+ LOGWARNING("%s: creating an invalid item type (%d), resetting to empty.", __FUNCTION__, a_ItemType);
+ }
+ Empty();
+ }
+ }
+
+
+ /// Creates an exact copy of the item
+ cItem(const cItem & a_CopyFrom) :
+ m_ItemType (a_CopyFrom.m_ItemType),
+ m_ItemCount (a_CopyFrom.m_ItemCount),
+ m_ItemDamage (a_CopyFrom.m_ItemDamage),
+ m_Enchantments(a_CopyFrom.m_Enchantments)
+ {
+ }
+
+
+ void Empty(void)
+ {
+ m_ItemType = E_ITEM_EMPTY;
+ m_ItemCount = 0;
+ m_ItemDamage = 0;
+ m_Enchantments.Clear();
+ }
+
+
+ void Clear(void)
+ {
+ m_ItemType = E_ITEM_EMPTY;
+ m_ItemCount = 0;
+ m_ItemDamage = 0;
+ }
+
+
+ bool IsEmpty(void) const
+ {
+ return ((m_ItemType <= 0) || (m_ItemCount <= 0));
+ }
+
+
+ bool IsEqual(const cItem & a_Item) const
+ {
+ return (
+ IsSameType(a_Item) &&
+ (m_ItemDamage == a_Item.m_ItemDamage) &&
+ (m_Enchantments == a_Item.m_Enchantments)
+ );
+ }
+
+
+ bool IsSameType(const cItem & a_Item) const
+ {
+ return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
+ }
+
+
+ /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
+ cItem CopyOne(void) const;
+
+ /// Adds the specified count to this object and returns the reference to self (useful for chaining)
+ cItem & AddCount(char a_AmountToAdd);
+
+ /// Returns the maximum damage value that this item can have; zero if damage is not applied
+ short GetMaxDamage(void) const;
+
+ /// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed
+ bool DamageItem(short a_Amount = 1);
+
+ inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
+
+ /// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
+ bool IsStackableWith(const cItem & a_OtherStack) const;
+
+ /// Returns true if the item is stacked up to its maximum stacking.
+ bool IsFullStack(void) const;
+
+ /// Returns the maximum amount of stacked items of this type.
+ char GetMaxStackSize(void) const;
+
+ // tolua_end
+
+ /// Returns the cItemHandler responsible for this item type
+ cItemHandler * GetHandler(void) const;
+
+ /// Saves the item data into JSON representation
+ void GetJson(Json::Value & a_OutValue) const;
+
+ /// Loads the item data from JSON representation
+ void FromJson(const Json::Value & a_Value);
+
+ /// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements)
+ static bool IsEnchantable(short a_ItemType);
+
+ // tolua_begin
+
+ short m_ItemType;
+ char m_ItemCount;
+ short m_ItemDamage;
+ cEnchantments m_Enchantments;
+};
+// tolua_end
+
+
+
+
+
+/** This class bridges a vector of cItem for safe access via Lua. It checks boundaries for all accesses
+Note that this class is zero-indexed!
+*/
+class cItems // tolua_export
+ : public std::vector<cItem>
+{ // tolua_export
+public:
+ // tolua_begin
+
+ /// Need a Lua-accessible constructor
+ cItems(void) {}
+
+ cItem * Get (int a_Idx);
+ void Set (int a_Idx, const cItem & a_Item);
+ void Add (const cItem & a_Item) {push_back(a_Item); }
+ void Delete(int a_Idx);
+ void Clear (void) {clear(); }
+ int Size (void) {return size(); }
+ void Set (int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage);
+
+ void Add (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage)
+ {
+ push_back(cItem(a_ItemType, a_ItemCount, a_ItemDamage));
+ }
+
+ // tolua_end
+} ; // tolua_export
+
+
+
+
+
+/// Used to store loot probability tables
+class cLootProbab
+{
+public:
+ cItem m_Item;
+ int m_MinAmount;
+ int m_MaxAmount;
+ int m_Weight;
+} ;
+
+
+
+