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authorHowaner <franzi.moos@googlemail.com>2014-05-07 12:54:58 +0200
committerHowaner <franzi.moos@googlemail.com>2014-05-07 12:54:58 +0200
commitf5fe3682201e2f1356e3a5c408eb8296b542e072 (patch)
tree208ec7a760b9e909fbb43e1a12ee43d866cb9df7 /src/Items/ItemArmor.h
parentRemove old import (diff)
parentFixed wires powering wires diagonally below them (diff)
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Diffstat (limited to 'src/Items/ItemArmor.h')
-rw-r--r--src/Items/ItemArmor.h110
1 files changed, 110 insertions, 0 deletions
diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h
new file mode 100644
index 000000000..2436df5bd
--- /dev/null
+++ b/src/Items/ItemArmor.h
@@ -0,0 +1,110 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemArmorHandler :
+ public cItemHandler
+{
+public:
+ cItemArmorHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+ /** Move the armor to the armor slot of the player's inventory */
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ int SlotNum;
+ if (ItemCategory::IsHelmet(a_Item.m_ItemType))
+ {
+ SlotNum = 0;
+ }
+ else if (ItemCategory::IsChestPlate(a_Item.m_ItemType))
+ {
+ SlotNum = 1;
+ }
+ else if (ItemCategory::IsLeggings(a_Item.m_ItemType))
+ {
+ SlotNum = 2;
+ }
+ else if (ItemCategory::IsBoots(a_Item.m_ItemType))
+ {
+ SlotNum = 3;
+ }
+ else
+ {
+ LOGWARNING("Used unknown armor: %i", a_Item.m_ItemType);
+ return false;
+ }
+
+ if (!a_Player->GetInventory().GetArmorSlot(SlotNum).IsEmpty())
+ {
+ return false;
+ }
+
+ a_Player->GetInventory().SetArmorSlot(SlotNum, a_Item.CopyOne());
+
+ cItem Item(a_Item);
+ Item.m_ItemCount--;
+ if (Item.m_ItemCount <= 0)
+ {
+ Item.Empty();
+ }
+ a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), Item);
+ return true;
+ }
+
+ virtual bool CanRepairWithRawMaterial(short a_ItemType) override
+ {
+ switch (m_ItemType)
+ {
+ case E_ITEM_CHAIN_BOOTS:
+ case E_ITEM_CHAIN_CHESTPLATE:
+ case E_ITEM_CHAIN_HELMET:
+ case E_ITEM_CHAIN_LEGGINGS:
+ {
+ return (a_ItemType == E_ITEM_IRON);
+ }
+ case E_ITEM_DIAMOND_BOOTS:
+ case E_ITEM_DIAMOND_CHESTPLATE:
+ case E_ITEM_DIAMOND_HELMET:
+ case E_ITEM_DIAMOND_LEGGINGS:
+ {
+ return (a_ItemType == E_ITEM_DIAMOND);
+ }
+ case E_ITEM_IRON_BOOTS:
+ case E_ITEM_IRON_CHESTPLATE:
+ case E_ITEM_IRON_HELMET:
+ case E_ITEM_IRON_LEGGINGS:
+ {
+ return (a_ItemType == E_ITEM_IRON);
+ }
+ case E_ITEM_GOLD_BOOTS:
+ case E_ITEM_GOLD_CHESTPLATE:
+ case E_ITEM_GOLD_HELMET:
+ case E_ITEM_GOLD_LEGGINGS:
+ {
+ return (a_ItemType == E_ITEM_GOLD);
+ }
+ case E_ITEM_LEATHER_BOOTS:
+ case E_ITEM_LEATHER_CAP:
+ case E_ITEM_LEATHER_PANTS:
+ case E_ITEM_LEATHER_TUNIC:
+ {
+ return (a_ItemType == E_ITEM_LEATHER);
+ }
+ }
+ return false;
+ }
+
+} ;
+
+
+
+