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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Items/ItemBed.h | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to 'src/Items/ItemBed.h')
-rw-r--r-- | src/Items/ItemBed.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h index 15b924a08..7f30a65c5 100644 --- a/src/Items/ItemBed.h +++ b/src/Items/ItemBed.h @@ -41,7 +41,7 @@ public: // The "foot" block: NIBBLETYPE BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player.GetYaw()); a_BlocksToPlace.emplace_back(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BED, BlockMeta); - + // Check if there is empty space for the "head" block: // (Vanilla only allows beds to be placed into air) Vector3i Direction = cBlockBedHandler::MetaDataToDirection(BlockMeta); |