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author | Mattes D <github@xoft.cz> | 2019-09-29 14:59:24 +0200 |
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committer | GitHub <noreply@github.com> | 2019-09-29 14:59:24 +0200 |
commit | 365cbc6e1cea96741e26c9ce912b003f8fd2c62c (patch) | |
tree | f23682c47928597791c53f3a300b03494ffde417 /src/Items/ItemFishingRod.h | |
parent | Cactus can now grow and will be dropped if there is no place to grow. (diff) | |
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Diffstat (limited to 'src/Items/ItemFishingRod.h')
-rw-r--r-- | src/Items/ItemFishingRod.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index e452951fd..60e0617d6 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -228,9 +228,9 @@ public: FloaterPos.y += 0.5f; const float FISH_SPEED_MULT = 2.25f; - Vector3d FlyDirection = a_Player->GetEyePosition() - FloaterPos; - a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x * FISH_SPEED_MULT, (FlyDirection.y + 1.0f) * FISH_SPEED_MULT, FlyDirection.z * FISH_SPEED_MULT); - a_World->SpawnExperienceOrb(a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), Random.RandInt(1, 6)); + Vector3d FlyDirection = (a_Player->GetEyePosition() - FloaterPos).addedY(1.0f) * FISH_SPEED_MULT; + a_World->SpawnItemPickups(Drops, FloaterPos, FlyDirection); + a_World->SpawnExperienceOrb(a_Player->GetPosition(), Random.RandInt(1, 6)); a_Player->UseEquippedItem(1); cRoot::Get()->GetPluginManager()->CallHookPlayerFished(*a_Player, Drops); } @@ -245,7 +245,7 @@ public: } else { - auto Floater = cpp14::make_unique<cFloater>(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), (Random.RandInt(100, 900) - static_cast<int>(a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100))); + auto Floater = cpp14::make_unique<cFloater>(a_Player->GetEyePosition(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), (Random.RandInt(100, 900) - static_cast<int>(a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100))); auto FloaterPtr = Floater.get(); if (!FloaterPtr->Initialize(std::move(Floater), *a_World)) { |