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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-10 19:36:55 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-10 19:36:55 +0100 |
commit | cc2d8052383d64ffe21e53a7ec401ed7ee345fcd (patch) | |
tree | 55571ea694182bf2c00f055a275be2df5ada703f /src/Items/ItemHandler.cpp | |
parent | Shrapnel now configurable (diff) | |
parent | Fixed #778 - stack overflow.com (diff) | |
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Diffstat (limited to 'src/Items/ItemHandler.cpp')
-rw-r--r-- | src/Items/ItemHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 507f7fa86..1d357fcf1 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -285,7 +285,7 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const UNUSED(a_Item); BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block); + cBlockHandler * Handler = cBlockInfo::GetHandler(Block); if (a_Player->IsGameModeSurvival()) { |