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authorandrew <xdotftw@gmail.com>2014-02-17 15:27:12 +0100
committerandrew <xdotftw@gmail.com>2014-02-17 15:27:12 +0100
commit3b24bc870bb39a8b8812ed307250e1188b9ff788 (patch)
tree8b6cf830e06a0fe6bd1eb8769ba571f9316a4707 /src/Items/ItemHandler.h
parentcMap::UpdateRadius (diff)
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Diffstat (limited to '')
-rw-r--r--src/Items/ItemHandler.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index 1a6bb044f..ef3f37a7a 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -32,6 +32,14 @@ public:
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
}
+
+ /// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items
+ virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
+ {
+ UNUSED(a_World);
+ UNUSED(a_Player);
+ UNUSED(a_Item);
+ }
/// Called while the player diggs a block using this item
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);