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author | peterbell10 <peterbell10@live.co.uk> | 2017-07-31 22:17:52 +0200 |
---|---|---|
committer | Lukas Pioch <lukas@zgow.de> | 2017-08-01 08:21:20 +0200 |
commit | 0d0323608df044aebfc6d0f3ac2ca5e07512facc (patch) | |
tree | f2317e70c96b7ffc8f0dae99cd563163deb985ad /src/Items | |
parent | cWorld::SendBlockTo take player by ref (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemChest.h | 2 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/Items/ItemChest.h b/src/Items/ItemChest.h index 9f1a3f0d2..83f4c4cfa 100644 --- a/src/Items/ItemChest.h +++ b/src/Items/ItemChest.h @@ -54,7 +54,7 @@ public: cChunkInterface ChunkInterface(a_World.GetChunkMap()); if (BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, ClickedBlockMeta)) { - BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ); + BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 666ada904..ca6a588a5 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -362,7 +362,7 @@ bool cItemHandler::OnPlayerPlace( // Check if the block ignores build collision (water, grass etc.): if (BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, ClickedBlockMeta)) { - BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ); + BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { @@ -815,7 +815,7 @@ bool cItemHandler::GetPlacementBlockTypeMeta( cBlockHandler * BlockH = BlockHandler(static_cast<BLOCKTYPE>(m_ItemType)); cChunkInterface ChunkInterface(a_World->GetChunkMap()); return BlockH->GetPlacementBlockTypeMeta( - ChunkInterface, a_Player, + ChunkInterface, *a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta |