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authorSTRWarrior <niels.breuker@hotmail.nl>2014-02-24 14:43:46 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2014-02-24 14:43:46 +0100
commit9440b61c8c84dcc5b1348505f5e86d59be8a391d (patch)
tree341d2dec13f382f43452c2f9c01e818c293dcba7 /src/Items
parentSmall improvements to boats. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Items/ItemEmptyMap.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h
index db28511f3..6618bfce2 100644
--- a/src/Items/ItemEmptyMap.h
+++ b/src/Items/ItemEmptyMap.h
@@ -36,10 +36,10 @@ public:
// The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it.
- const int RegionWidth = cChunkDef::Width * 8 * pow(2, DEFAULT_SCALE);
+ const int RegionWidth = cChunkDef::Width * 8 * pow(2.0, (double) DEFAULT_SCALE);
- int CenterX = round(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth;
- int CenterZ = round(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth;
+ int CenterX = floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth;
+ int CenterZ = floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth;
cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE);