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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-20 13:02:23 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-20 13:02:23 +0200 |
commit | d0e7b2f18b15afbc78adfdcf7d1b7b3511a0a6ab (patch) | |
tree | 4f283dd99354a72bb8ba30da637b38adb5521b76 /src/MobFamilyCollecter.h | |
parent | Proper comment for DropBlock() (diff) | |
parent | NBTChunkSerializer.cpp: Added break after serializing the splash potion (diff) | |
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Diffstat (limited to 'src/MobFamilyCollecter.h')
-rw-r--r-- | src/MobFamilyCollecter.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/MobFamilyCollecter.h b/src/MobFamilyCollecter.h index 6cef133b5..c4324bd68 100644 --- a/src/MobFamilyCollecter.h +++ b/src/MobFamilyCollecter.h @@ -4,7 +4,7 @@ #include <map> #include <set> #include "BlockID.h" -#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it +#include "Mobs/Monster.h" // This is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it @@ -29,7 +29,7 @@ public : // return the number of mobs for this family int GetNumberOfCollectedMobs(cMonster::eFamily a_Family); -protected : +protected : std::map<cMonster::eFamily, std::set<cMonster *> > m_Mobs; } ; |