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authorMattes D <github@xoft.cz>2015-05-09 13:22:59 +0200
committerMattes D <github@xoft.cz>2015-05-09 13:22:59 +0200
commitca949447eefe74804e677fff5a46a1f18a826901 (patch)
tree911736baccf3617a13f6b7e04ebbfe3fe035fb50 /src/MobProximityCounter.h
parentRabbit and cooked rabbit now stackable (diff)
parentAdded check against "Type const &" and "Type const *". (diff)
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Diffstat (limited to 'src/MobProximityCounter.h')
-rw-r--r--src/MobProximityCounter.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/MobProximityCounter.h b/src/MobProximityCounter.h
index 2dabeaa21..a3c0c125a 100644
--- a/src/MobProximityCounter.h
+++ b/src/MobProximityCounter.h
@@ -16,19 +16,19 @@ protected :
// structs used for later maps (see m_MonsterToDistance and m_DistanceToMonster)
struct sDistanceAndChunk
{
- sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(&a_Chunk) {}
+ sDistanceAndChunk(double a_Distance, cChunk & a_Chunk) : m_Distance(a_Distance), m_Chunk(&a_Chunk) {}
double m_Distance;
- cChunk* m_Chunk;
+ cChunk * m_Chunk;
};
struct sMonsterAndChunk
{
- sMonsterAndChunk(cEntity& a_Monster, cChunk& a_Chunk) : m_Monster(a_Monster), m_Chunk(a_Chunk) {}
- cEntity& m_Monster;
- cChunk& m_Chunk;
+ sMonsterAndChunk(cEntity & a_Monster, cChunk & a_Chunk) : m_Monster(a_Monster), m_Chunk(a_Chunk) {}
+ cEntity & m_Monster;
+ cChunk & m_Chunk;
};
public :
- typedef std::map<cEntity*, sDistanceAndChunk> tMonsterToDistance;
+ typedef std::map<cEntity *, sDistanceAndChunk> tMonsterToDistance;
typedef std::multimap<double, sMonsterAndChunk> tDistanceToMonster;
protected :
@@ -50,7 +50,7 @@ public :
// count a mob on a specified chunk with specified distance to an unkown player
// if the distance is shortest than the one collected, this become the new closest
// distance and the chunk become the "hosting" chunk (that is the one that will perform the action)
- void CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance);
+ void CollectMob(cEntity & a_Monster, cChunk & a_Chunk, double a_Distance);
// return the mobs that are within the range of distance of the closest player they are
// that means that if a mob is 30 m from a player and 150 m from another one. It will be