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author | Mattes D <github@xoft.cz> | 2015-05-09 13:22:59 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-05-09 13:22:59 +0200 |
commit | ca949447eefe74804e677fff5a46a1f18a826901 (patch) | |
tree | 911736baccf3617a13f6b7e04ebbfe3fe035fb50 /src/MobProximityCounter.h | |
parent | Rabbit and cooked rabbit now stackable (diff) | |
parent | Added check against "Type const &" and "Type const *". (diff) | |
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Diffstat (limited to 'src/MobProximityCounter.h')
-rw-r--r-- | src/MobProximityCounter.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/MobProximityCounter.h b/src/MobProximityCounter.h index 2dabeaa21..a3c0c125a 100644 --- a/src/MobProximityCounter.h +++ b/src/MobProximityCounter.h @@ -16,19 +16,19 @@ protected : // structs used for later maps (see m_MonsterToDistance and m_DistanceToMonster) struct sDistanceAndChunk { - sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(&a_Chunk) {} + sDistanceAndChunk(double a_Distance, cChunk & a_Chunk) : m_Distance(a_Distance), m_Chunk(&a_Chunk) {} double m_Distance; - cChunk* m_Chunk; + cChunk * m_Chunk; }; struct sMonsterAndChunk { - sMonsterAndChunk(cEntity& a_Monster, cChunk& a_Chunk) : m_Monster(a_Monster), m_Chunk(a_Chunk) {} - cEntity& m_Monster; - cChunk& m_Chunk; + sMonsterAndChunk(cEntity & a_Monster, cChunk & a_Chunk) : m_Monster(a_Monster), m_Chunk(a_Chunk) {} + cEntity & m_Monster; + cChunk & m_Chunk; }; public : - typedef std::map<cEntity*, sDistanceAndChunk> tMonsterToDistance; + typedef std::map<cEntity *, sDistanceAndChunk> tMonsterToDistance; typedef std::multimap<double, sMonsterAndChunk> tDistanceToMonster; protected : @@ -50,7 +50,7 @@ public : // count a mob on a specified chunk with specified distance to an unkown player // if the distance is shortest than the one collected, this become the new closest // distance and the chunk become the "hosting" chunk (that is the one that will perform the action) - void CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance); + void CollectMob(cEntity & a_Monster, cChunk & a_Chunk, double a_Distance); // return the mobs that are within the range of distance of the closest player they are // that means that if a mob is 30 m from a player and 150 m from another one. It will be |