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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-04 08:20:08 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-04 08:20:08 +0100 |
commit | 7767acdc4bdb4bcebcc2ae3fbf84b537d1016cd1 (patch) | |
tree | e83b2297221f3f74360304cbb4671fa8a7079722 /src/Mobs/AggressiveMonster.cpp | |
parent | Merge pull request #2941 from LogicParrot/chunkBug2 (diff) | |
parent | cMonster::m_Target safety across worlds (diff) | |
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Diffstat (limited to 'src/Mobs/AggressiveMonster.cpp')
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 512bfb4a1..c67f01b8f 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -26,9 +26,9 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt, cChunk & { super::InStateChasing(a_Dt, a_Chunk); - if (m_Target != nullptr) + if (GetTarget() != nullptr) { - MoveToPosition(m_Target->GetPosition()); + MoveToPosition(GetTarget()->GetPosition()); } } @@ -62,14 +62,14 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) CheckEventSeePlayer(a_Chunk); } - if (m_Target == nullptr) + if (GetTarget() == nullptr) { return; } cTracer LineOfSight(GetWorld()); Vector3d MyHeadPosition = GetPosition() + Vector3d(0, GetHeight(), 0); - Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition); + Vector3d AttackDirection(GetTarget()->GetPosition() + Vector3d(0, GetTarget()->GetHeight(), 0) - MyHeadPosition); if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())) && (GetHealth() > 0.0)) @@ -85,14 +85,14 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt) { - if ((m_Target == nullptr) || (m_AttackCoolDownTicksLeft != 0)) + if ((GetTarget() == nullptr) || (m_AttackCoolDownTicksLeft != 0)) { return false; } // Setting this higher gives us more wiggle room for attackrate ResetAttackCooldown(); - m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0); + GetTarget()->TakeDamage(dtMobAttack, this, m_AttackDamage, 0); return true; } |