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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-04 08:20:08 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-04 08:20:08 +0100
commit7767acdc4bdb4bcebcc2ae3fbf84b537d1016cd1 (patch)
treee83b2297221f3f74360304cbb4671fa8a7079722 /src/Mobs/AggressiveMonster.cpp
parentMerge pull request #2941 from LogicParrot/chunkBug2 (diff)
parentcMonster::m_Target safety across worlds (diff)
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Diffstat (limited to 'src/Mobs/AggressiveMonster.cpp')
-rw-r--r--src/Mobs/AggressiveMonster.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index 512bfb4a1..c67f01b8f 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -26,9 +26,9 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt, cChunk &
{
super::InStateChasing(a_Dt, a_Chunk);
- if (m_Target != nullptr)
+ if (GetTarget() != nullptr)
{
- MoveToPosition(m_Target->GetPosition());
+ MoveToPosition(GetTarget()->GetPosition());
}
}
@@ -62,14 +62,14 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
CheckEventSeePlayer(a_Chunk);
}
- if (m_Target == nullptr)
+ if (GetTarget() == nullptr)
{
return;
}
cTracer LineOfSight(GetWorld());
Vector3d MyHeadPosition = GetPosition() + Vector3d(0, GetHeight(), 0);
- Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition);
+ Vector3d AttackDirection(GetTarget()->GetPosition() + Vector3d(0, GetTarget()->GetHeight(), 0) - MyHeadPosition);
if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())) && (GetHealth() > 0.0))
@@ -85,14 +85,14 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
{
- if ((m_Target == nullptr) || (m_AttackCoolDownTicksLeft != 0))
+ if ((GetTarget() == nullptr) || (m_AttackCoolDownTicksLeft != 0))
{
return false;
}
// Setting this higher gives us more wiggle room for attackrate
ResetAttackCooldown();
- m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
+ GetTarget()->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
return true;
}