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author | bibo38 <bibo38@users.noreply.github.com> | 2016-10-12 14:38:45 +0200 |
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committer | Mattes D <github@xoft.cz> | 2016-10-12 14:38:45 +0200 |
commit | cb640ffea4a51a10db2e379ada8dc0487378ba09 (patch) | |
tree | 780ff243f439c9663b2f88e5df2805cc503f4f1d /src/Mobs/AggressiveMonster.h | |
parent | Fixed cProjectileEntity double destroy bug (#3397) (diff) | |
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Diffstat (limited to 'src/Mobs/AggressiveMonster.h')
-rw-r--r-- | src/Mobs/AggressiveMonster.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h index f2d6366e2..9ab8df06f 100644 --- a/src/Mobs/AggressiveMonster.h +++ b/src/Mobs/AggressiveMonster.h @@ -19,7 +19,8 @@ public: virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void InStateChasing(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - virtual void EventSeePlayer(cEntity * a_Player, cChunk & a_Chunk) override; + + virtual void EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk) override; /** Try to perform attack returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage |