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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-02 18:36:24 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-02 18:36:24 +0200 |
commit | 2523af8f9a6f712dc6cc4007437349557b0bdfe1 (patch) | |
tree | dcd08777ca9672c331ff6b3503a899e59e2584fc /src/Mobs/Behaviors/BehaviorAttackerMelee.h | |
parent | Reimplemented creepers using Behaviors (diff) | |
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorAttackerMelee.h')
-rw-r--r-- | src/Mobs/Behaviors/BehaviorAttackerMelee.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttackerMelee.h b/src/Mobs/Behaviors/BehaviorAttackerMelee.h index 617b9d321..69d626fbc 100644 --- a/src/Mobs/Behaviors/BehaviorAttackerMelee.h +++ b/src/Mobs/Behaviors/BehaviorAttackerMelee.h @@ -1,11 +1,17 @@ #pragma once #include "BehaviorAttacker.h" +#include <functional> +class cBehaviorAttackerMelee; /** Grants the mob that ability to approach a target and then melee attack it. Use BehaviorAttackerMelee::SetTarget to attack. */ +typedef std::function<void(cBehaviorAttackerMelee & a_Behavior, cMonster & a_Attacker, cPawn & a_Attacked)> PostAttackFunction; class cBehaviorAttackerMelee : public cBehaviorAttacker { public: + cBehaviorAttackerMelee(PostAttackFunction a_PostAttackFunction = nullptr); bool DoStrike(int a_StrikeTickCnt) override; +private: + PostAttackFunction m_PostAttackFunction; }; |