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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-30 14:08:57 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-30 14:08:57 +0200 |
commit | 60e24ca8b41bcfa92ab579b178d2c7adf51c3bcf (patch) | |
tree | c79d479defdcaee61cf9bc59bbc98047eb3f9b5c /src/Mobs/Behaviors/BehaviorAttackerMelee.h | |
parent | Attacker updates (diff) | |
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorAttackerMelee.h')
-rw-r--r-- | src/Mobs/Behaviors/BehaviorAttackerMelee.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttackerMelee.h b/src/Mobs/Behaviors/BehaviorAttackerMelee.h new file mode 100644 index 000000000..6bfda0aa3 --- /dev/null +++ b/src/Mobs/Behaviors/BehaviorAttackerMelee.h @@ -0,0 +1,11 @@ +#pragma once + +#include "BehaviorAttacker.h" + +/** Makes the mob fight back any other mob that damages it. Mob should have BehaviorAttacker to work. +This behavior does not make sense in combination with BehaviorCoward. */ +class cBehaviorAttackerMelee : cBehaviorAttacker +{ +public: + bool StrikeTarget(std::chrono::milliseconds a_Dt, cChunk & a_Chunk, int a_StrikeTickCnt) override; +}; |