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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-22 16:41:48 +0200 |
---|---|---|
committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-22 19:55:30 +0200 |
commit | 9711b06578e25fb92c8e6d10bd0f12bf593ed9db (patch) | |
tree | b84d626e2216dc4010eef3060c950cc43c560e9e /src/Mobs/Behaviors | |
parent | d (diff) | |
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Diffstat (limited to 'src/Mobs/Behaviors')
-rw-r--r-- | src/Mobs/Behaviors/BehaviorAggressive.cpp | 26 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorAggressive.h | 2 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorBreeder.cpp | 8 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorChaser.cpp | 148 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorDayLightBurner.cpp | 152 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorDayLightBurner.h | 16 |
6 files changed, 190 insertions, 162 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAggressive.cpp b/src/Mobs/Behaviors/BehaviorAggressive.cpp index 74eee0e17..2113cb1e6 100644 --- a/src/Mobs/Behaviors/BehaviorAggressive.cpp +++ b/src/Mobs/Behaviors/BehaviorAggressive.cpp @@ -10,9 +10,9 @@ cBehaviorAggressive::cBehaviorAggressive(cMonster * a_Parent) : m_Parent(a_Parent) { - ASSERT(m_Parent != nullptr); - m_ParentChaser = m_Parent->GetBehaviorChaser(); - ASSERT(m_ParentChaser != nullptr); + ASSERT(m_Parent != nullptr); + m_ParentChaser = m_Parent->GetBehaviorChaser(); + ASSERT(m_ParentChaser != nullptr); } @@ -21,12 +21,12 @@ cBehaviorAggressive::cBehaviorAggressive(cMonster * a_Parent) : m_Parent(a_Paren bool cBehaviorAggressive::ActiveTick() { - // Target something new if we have no target - if (m_ParentChaser->GetTarget() == nullptr) - { - m_ParentChaser->SetTarget(FindNewTarget()); - } - return false; + // Target something new if we have no target + if (m_ParentChaser->GetTarget() == nullptr) + { + m_ParentChaser->SetTarget(FindNewTarget()); + } + return false; } @@ -35,15 +35,15 @@ bool cBehaviorAggressive::ActiveTick() void cBehaviorAggressive::Destroyed() { - m_Target = nullptr; + m_Target = nullptr; } -bool cBehaviorAggressive::FindNewTarget() +cPawn * cBehaviorAggressive::FindNewTarget() { - cPlayer * Closest = m_Parent->GetNearestPlayer(); - return Closest; // May be null + cPlayer * Closest = m_Parent->GetNearestPlayer(); + return Closest; // May be null } diff --git a/src/Mobs/Behaviors/BehaviorAggressive.h b/src/Mobs/Behaviors/BehaviorAggressive.h index 0235aa99b..ca2ad577b 100644 --- a/src/Mobs/Behaviors/BehaviorAggressive.h +++ b/src/Mobs/Behaviors/BehaviorAggressive.h @@ -9,7 +9,7 @@ class cBehaviorAggressive { public: - cBehaviorAggressive(cMonster * a_Parent, int a_MinimumLight); + cBehaviorAggressive(cMonster * a_Parent); // cBehaviorAggressive(cMonster * a_Parent, bool a_HatesPlayer); // TODO agression toward specific players, and specific mobtypes, etc diff --git a/src/Mobs/Behaviors/BehaviorBreeder.cpp b/src/Mobs/Behaviors/BehaviorBreeder.cpp index ddca1715a..8ba991989 100644 --- a/src/Mobs/Behaviors/BehaviorBreeder.cpp +++ b/src/Mobs/Behaviors/BehaviorBreeder.cpp @@ -14,7 +14,7 @@ cBehaviorBreeder::cBehaviorBreeder(cMonster * a_Parent) : m_LovePartner(nullptr), m_LoveTimer(0), m_LoveCooldown(0), - m_MatingTimer(0), + m_MatingTimer(0) { m_Parent = a_Parent; ASSERT(m_Parent != nullptr); @@ -62,7 +62,7 @@ bool cBehaviorBreeder::ActiveTick() } cFastRandom Random; - World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, 1 + Random.NextInt(6)); + World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, 1 + (Random.RandInt() % 6)); m_LovePartner->GetBehaviorBreeder()->ResetLoveMode(); ResetLoveMode(); @@ -169,7 +169,9 @@ void cBehaviorBreeder::OnRightClicked(cPlayer & a_Player) if ((m_LoveCooldown == 0) && !IsInLove() && !m_Parent->IsBaby()) { short HeldItem = a_Player.GetEquippedItem().m_ItemType; - if (m_BreedingItems.ContainsType(HeldItem)) + cItems BreedingItems; + m_Parent->GetFollowedItems(BreedingItems); + if (BreedingItems.ContainsType(HeldItem)) { if (!a_Player.IsGameModeCreative()) { diff --git a/src/Mobs/Behaviors/BehaviorChaser.cpp b/src/Mobs/Behaviors/BehaviorChaser.cpp index 22a95fe73..b022495eb 100644 --- a/src/Mobs/Behaviors/BehaviorChaser.cpp +++ b/src/Mobs/Behaviors/BehaviorChaser.cpp @@ -7,18 +7,19 @@ #include "BehaviorStriker.h" -, m_AttackRate(3) -, m_AttackDamage(1) -, m_AttackRange(1) -, m_AttackCoolDownTicksLeft(0) -, m_TicksSinceLastDamaged(50) + cBehaviorChaser::cBehaviorChaser(cMonster * a_Parent) : - m_Parent(a_Parent) + m_Parent(a_Parent) + , m_AttackRate(3) + , m_AttackDamage(1) + , m_AttackRange(1) + , m_AttackCoolDownTicksLeft(0) + , m_TicksSinceLastDamaged(50) { - ASSERT(m_Parent != nullptr); - m_StrikeBehavior = m_Parent->GetBehaviorStriker(); - ASSERT(m_StrikeBehavior != nullptr); // The monster that has an Attacker behavior must also have a Striker behavior + ASSERT(m_Parent != nullptr); + m_StrikeBehavior = m_Parent->GetBehaviorStriker(); + ASSERT(m_StrikeBehavior != nullptr); // The monster that has an Attacker behavior must also have a Striker behavior } @@ -27,27 +28,27 @@ cBehaviorChaser::cBehaviorChaser(cMonster * a_Parent) : bool cBehaviorChaser::ActiveTick() { - // Stop targeting out of range targets - if (GetTarget() != nullptr) - { - if (TargetOutOfSight()) - { - SetTarget(nullptr); - } - else - { - if (TargetIsInStrikeRange()) - { - StrikeTarget(); - } - else - { - ApproachTarget(); - } - return true; - } - } - return false; + // Stop targeting out of range targets + if (GetTarget() != nullptr) + { + if (TargetOutOfSight()) + { + SetTarget(nullptr); + } + else + { + if (TargetIsInStrikeRange()) + { + StrikeTarget(); + } + else + { + ApproachTarget(); + } + return true; + } + } + return false; } @@ -56,11 +57,11 @@ bool cBehaviorChaser::ActiveTick() void cBehaviorChaser::Tick() { - ++m_TicksSinceLastDamaged; - if (m_AttackCoolDownTicksLeft > 0) - { - m_AttackCoolDownTicksLeft -= 1; - } + ++m_TicksSinceLastDamaged; + if (m_AttackCoolDownTicksLeft > 0) + { + m_AttackCoolDownTicksLeft -= 1; + } } @@ -69,7 +70,7 @@ void cBehaviorChaser::Tick() void cBehaviorChaser::Destroyed() { - m_Target = nullptr; + m_Target = nullptr; } @@ -78,7 +79,7 @@ void cBehaviorChaser::Destroyed() void cBehaviorChaser::SetAttackRate(float a_AttackRate) { - m_AttackRate = a_AttackRate; + m_AttackRate = a_AttackRate; } @@ -87,7 +88,7 @@ void cBehaviorChaser::SetAttackRate(float a_AttackRate) void cBehaviorChaser::SetAttackRange(int a_AttackRange) { - m_AttackRange = a_AttackRange; + m_AttackRange = a_AttackRange; } @@ -96,7 +97,7 @@ void cBehaviorChaser::SetAttackRange(int a_AttackRange) void cBehaviorChaser::SetAttackDamage(int a_AttackDamage) { - m_AttackDamage = a_AttackDamage; + m_AttackDamage = a_AttackDamage; } @@ -104,7 +105,7 @@ void cBehaviorChaser::SetAttackDamage(int a_AttackDamage) cPawn * cBehaviorChaser::GetTarget() { - return m_Target; + return m_Target; } @@ -113,7 +114,7 @@ cPawn * cBehaviorChaser::GetTarget() void cBehaviorChaser::SetTarget(cPawn * a_Target) { - m_Target = a_Target; + m_Target = a_Target; } @@ -131,26 +132,26 @@ cBehaviorChaser::~cBehaviorChaser() bool cBehaviorChaser::TargetIsInStrikeRange() { - ASSERT(m_Target != nullptr); - ASSERT(m_Parent != nullptr); - /* - #include "../../Tracer.h" - cTracer LineOfSight(m_Parent->GetWorld()); - Vector3d MyHeadPosition = m_Parent->GetPosition() + Vector3d(0, m_Parent->GetHeight(), 0); - Vector3d AttackDirection(m_ParentChaser->GetTarget()->GetPosition() + Vector3d(0, GetTarget()->GetHeight(), 0) - MyHeadPosition); - - - if (GetTarget() != nullptr) - { - MoveToPosition(GetTarget()->GetPosition()); - } - if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())) && (GetHealth() > 0.0)) - { - // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) - Attack(a_Dt); - } - */ - return ((m_Target->GetPosition() - m_Parent->GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); + ASSERT(m_Target != nullptr); + ASSERT(m_Parent != nullptr); + /* + #include "../../Tracer.h" + cTracer LineOfSight(m_Parent->GetWorld()); + Vector3d MyHeadPosition = m_Parent->GetPosition() + Vector3d(0, m_Parent->GetHeight(), 0); + Vector3d AttackDirection(m_ParentChaser->GetTarget()->GetPosition() + Vector3d(0, GetTarget()->GetHeight(), 0) - MyHeadPosition); + + + if (GetTarget() != nullptr) + { + MoveToPosition(GetTarget()->GetPosition()); + } + if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())) && (GetHealth() > 0.0)) + { + // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) + Attack(a_Dt); + } + */ + return ((m_Target->GetPosition() - m_Parent->GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); } @@ -159,12 +160,12 @@ bool cBehaviorChaser::TargetIsInStrikeRange() bool cBehaviorChaser::TargetOutOfSight() { - ASSERT(m_Target != nullptr); - if ((GetTarget()->GetPosition() - m_Parent->GetPosition()).Length() > m_Parent->GetSightDistance()) - { - return true; - } - return false; + ASSERT(m_Target != nullptr); + if ((GetTarget()->GetPosition() - m_Parent->GetPosition()).Length() > m_Parent->GetSightDistance()) + { + return true; + } + return false; } @@ -173,7 +174,7 @@ bool cBehaviorChaser::TargetOutOfSight() void cBehaviorChaser::ResetStrikeCooldown() { - m_AttackCoolDownTicksLeft = static_cast<int>(3 * 20 * m_AttackRate); // A second has 20 ticks, an attack rate of 1 means 1 hit every 3 seconds + m_AttackCoolDownTicksLeft = static_cast<int>(3 * 20 * m_AttackRate); // A second has 20 ticks, an attack rate of 1 means 1 hit every 3 seconds } @@ -182,9 +183,10 @@ void cBehaviorChaser::ResetStrikeCooldown() void cBehaviorChaser::StrikeTarget() { - if (m_AttackCoolDownTicksLeft != 0) - { - m_StrikeBehavior->Strike(m_Target); // LogicParrot Todo animations (via counter passing?) - ResetStrikeCooldown(); - } + if (m_AttackCoolDownTicksLeft != 0) + { + // mobTodo + // m_StrikeBehavior->Strike(m_Target); // LogicParrot Todo animations (via counter passing?) + ResetStrikeCooldown(); + } } diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp b/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp index f15247071..9f182a359 100644 --- a/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp +++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp @@ -1,85 +1,93 @@ -void cMonster::HandleDaylightBurning(cChunk & a_Chunk, bool WouldBurn) +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "BehaviorDayLightBurner.h" +#include "../Monster.h" +#include "../../World.h" +#include "../../Entities/Player.h" +#include "../../Entities/Entity.h" + +cBehaviorDayLightBurner::cBehaviorDayLightBurner(cMonster * a_Parent) : m_Parent(a_Parent) { - if (!m_BurnsInDaylight) - { - return; - } + ASSERT(m_Parent != nullptr); +} - int RelY = POSY_TOINT; - if ((RelY < 0) || (RelY >= cChunkDef::Height)) - { - // Outside the world - return; - } - if (!a_Chunk.IsLightValid()) - { - m_World->QueueLightChunk(GetChunkX(), GetChunkZ()); - return; - } +void cBehaviorDayLightBurner::Tick(cChunk & a_Chunk, bool WouldBurn) +{ + int RelY = POSY_TOINT; + if ((RelY < 0) || (RelY >= cChunkDef::Height)) + { + // Outside the world + return; + } + if (!a_Chunk.IsLightValid()) + { + m_World->QueueLightChunk(GetChunkX(), GetChunkZ()); + return; + } - if (!IsOnFire() && WouldBurn) - { - // Burn for 100 ticks, then decide again - StartBurning(100); - } + if (!IsOnFire() && WouldBurn) + { + // Burn for 100 ticks, then decide again + StartBurning(100); + } } -bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk) +bool cBehaviorDayLightBurner::WouldBurnAt(Vector3d & a_Location, cChunk & a_Chunk) { - int RelY = FloorC(a_Location.y); - if (RelY <= 0) - { - // The mob is about to die, no point in burning - return false; - } - if (RelY >= cChunkDef::Height) - { - // Always burn above the world - return true; - } + int RelY = FloorC(a_Location.y); + if (RelY <= 0) + { + // The mob is about to die, no point in burning + return false; + } + if (RelY >= cChunkDef::Height) + { + // Always burn above the world + return true; + } - PREPARE_REL_AND_CHUNK(a_Location, a_Chunk); - if (!RelSuccess) - { - return false; - } + PREPARE_REL_AND_CHUNK(a_Location, a_Chunk); + if (!RelSuccess) + { + return false; + } - if ( - (Chunk->GetBlock(Rel.x, Rel.y, Rel.z) != E_BLOCK_SOULSAND) && // Not on soulsand - (GetWorld()->GetTimeOfDay() < 12000 + 1000) && // Daytime - GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining - ) - { - int MobHeight = static_cast<int>(a_Location.y) + round(GetHeight()) - 1; // The height of the mob head - if (MobHeight >= cChunkDef::Height) - { - return true; - } - // Start with the highest block and scan down to the mob's head. - // If a non transparent is found, return false (do not burn). Otherwise return true. - // Note that this loop is not a performance concern as transparent blocks are rare and the loop almost always bailes out - // instantly.(An exception is e.g. standing under a long column of glass). - int CurrentBlock = Chunk->GetHeight(Rel.x, Rel.z); - while (CurrentBlock >= MobHeight) - { - BLOCKTYPE Block = Chunk->GetBlock(Rel.x, CurrentBlock, Rel.z); - if ( - // Do not burn if a block above us meets one of the following conditions: - (!cBlockInfo::IsTransparent(Block)) || - (Block == E_BLOCK_LEAVES) || - (Block == E_BLOCK_NEW_LEAVES) || - (IsBlockWater(Block)) - ) - { - return false; - } - --CurrentBlock; - } - return true; + if ( + (Chunk->GetBlock(Rel.x, Rel.y, Rel.z) != E_BLOCK_SOULSAND) && // Not on soulsand + (GetWorld()->GetTimeOfDay() < 12000 + 1000) && // Daytime + GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining + ) + { + int MobHeight = static_cast<int>(a_Location.y) + round(GetHeight()) - 1; // The height of the mob head + if (MobHeight >= cChunkDef::Height) + { + return true; + } + // Start with the highest block and scan down to the mob's head. + // If a non transparent is found, return false (do not burn). Otherwise return true. + // Note that this loop is not a performance concern as transparent blocks are rare and the loop almost always bailes out + // instantly.(An exception is e.g. standing under a long column of glass). + int CurrentBlock = Chunk->GetHeight(Rel.x, Rel.z); + while (CurrentBlock >= MobHeight) + { + BLOCKTYPE Block = Chunk->GetBlock(Rel.x, CurrentBlock, Rel.z); + if ( + // Do not burn if a block above us meets one of the following conditions: + (!cBlockInfo::IsTransparent(Block)) || + (Block == E_BLOCK_LEAVES) || + (Block == E_BLOCK_NEW_LEAVES) || + (IsBlockWater(Block)) + ) + { + return false; + } + --CurrentBlock; + } + return true; - } - return false; + } + return false; } diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.h b/src/Mobs/Behaviors/BehaviorDayLightBurner.h index 9d4cbe874..b54a863af 100644 --- a/src/Mobs/Behaviors/BehaviorDayLightBurner.h +++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.h @@ -1,5 +1,21 @@ +#pragma once + +// fwds +class cMonster; +class cEntity; +class cChunk; +class Vector3d; class cBehaviorDayLightBurner { + cBehaviorDayLightBurner(cMonster * a_Parent); + + bool WouldBurnAt(Vector3d & a_Location, cChunk & a_Chunk); + + // Functions our host Monster should invoke: + void Tick(); +private: + cMonster * m_Parent; // Our Parent + cEntity * m_Attacker; // The entity we're running away from }; |