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authormadmaxoft <github@xoft.cz>2014-07-17 22:50:58 +0200
committermadmaxoft <github@xoft.cz>2014-07-17 22:50:58 +0200
commit5e198c673009cf8ca9d92cf59848999bc96bbc37 (patch)
treee75f01b222867e2ff08b4390fb66f084521606da /src/Mobs/Monster.cpp
parentMerge branch 'master' of https://github.com/mc-server/MCServer (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Monster.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 9e53284b3..df2572976 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -353,13 +353,13 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
// If enemy passive we ignore checks for player visibility
InStateIdle(a_Dt);
break;
- }
+ }
case CHASING:
{
// If we do not see a player anymore skip chasing action
InStateChasing(a_Dt);
break;
- }
+ }
case ESCAPING:
{
InStateEscaping(a_Dt);
@@ -588,7 +588,7 @@ void cMonster::CheckEventSeePlayer(void)
void cMonster::CheckEventLostPlayer(void)
-{
+{
if (m_Target != NULL)
{
if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance)