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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-21 21:42:10 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-21 21:42:29 +0200
commit1296c5dce71f59f1d7b2bfd1791a22daa26f2cb3 (patch)
treef802a5eaf85f82770253574aedff7998e34775e5 /src/Mobs/Monster.cpp
parentImplemented PR suggestions (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Monster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 0f030da2d..89329dace 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1034,7 +1034,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
!IsOnFire() && // Not already burning
- (IsBiomeNoDownfall(a_Chunk.GetBiomeAt(RelX, RelZ)) || !GetWorld()->IsWeatherWet()) // Not raining
+ GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT) // Not raining
)
{
// Burn for 100 ticks, then decide again