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authormadmaxoft <github@xoft.cz>2014-05-18 23:10:23 +0200
committermadmaxoft <github@xoft.cz>2014-05-18 23:10:23 +0200
commite69a11012fb7543d47230663a01af2a7ec20960c (patch)
tree2c4a5b6759f76059736bdf5b30ea17f2a6ee8570 /src/Mobs/Monster.cpp
parentUpdated SandVillage prefabs to latest Gallery content. (diff)
parentThere's no "round" function in MSVC2008. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Monster.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 62670907f..a9ca7a2fa 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -355,6 +355,8 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
InStateEscaping(a_Dt);
break;
}
+
+ case ATTACKING: break;
} // switch (m_EMState)
BroadcastMovementUpdate();
@@ -464,8 +466,10 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
- if((m_SoundHurt != "") && (m_Health > 0))
+ if (!m_SoundHurt.empty() && (m_Health > 0))
+ {
m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
+ }
if (a_TDI.Attacker != NULL)
{