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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-11-26 00:03:33 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-11-26 00:03:33 +0100 |
commit | 187bdab4fa90fbfa5b1979ea529dc9c0deac89d9 (patch) | |
tree | ce15b54701666b6f5ecd9563df8b7103d88c29b0 /src/Mobs/Monster.h | |
parent | Removed unnecessary #includes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index f5ae2cb4d..e5dcb0309 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -169,10 +169,12 @@ protected: /** Stores if mobile is currently moving towards the ultimate, final destination */ bool m_bMovingToDestination; - /** Finds the first non-air block position (not the highest, as cWorld::GetHeight does) - If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 - If current Y is solid, goes up to find first nonsolid block, and returns that */ + /** Finds the lowest non-air block position (not the highest, as cWorld::GetHeight does) + If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 + If current Y is solid, goes up to find first nonsolid block, and returns that. + If no suitable position is found, returns cChunkDef::Height. */ int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ); + /** Returns if a monster can actually reach a given height by jumping or walking */ inline bool IsNextYPosReachable(int a_PosY) { |