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authorHowaner <franzi.moos@googlemail.com>2014-09-02 19:12:35 +0200
committerHowaner <franzi.moos@googlemail.com>2014-09-02 19:12:35 +0200
commit1bb4d7941267ee55cdf7f35fa6a0055521115960 (patch)
tree38b2faa2d824bca6da9ec88c2c0c0d9bbe81f6df /src/Mobs/Monster.h
parentAdded name tag (diff)
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-rw-r--r--src/Mobs/Monster.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index f14a4f100..a777978f6 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -153,7 +153,8 @@ public:
/** Gets the custom name of the monster. If no custom name is set, the function returns a empty string. */
const AString & GetCustomName(void) const { return m_CustomName; }
- /** Sets the custom name of the monster. You see the name over the monster. */
+ /** Sets the custom name of the monster. You see the name over the monster.
+ If you want to disable the custom name, simply set an empty string. */
void SetCustomName(const AString & a_CustomName);
/** Is the custom name of this monster always visible? If not, you only see the name when you sight the mob. */