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authorTheJumper <maximilian.springer@web.de>2014-02-24 15:38:38 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-24 15:38:38 +0100
commit0b6aa7b3708b4651ecea5c2bdd58fb0ccb430cbc (patch)
tree6b4146ab97f1637d18cd2f7edf01a5d92623e387 /src/Mobs/Monster.h
parentMerge remote-tracking branch 'origin/master' (diff)
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-rw-r--r--src/Mobs/Monster.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 49d0cf9ef..776426a0d 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -253,10 +253,10 @@ protected:
/** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/
void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);
- /** Adds armor that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/
+ /** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel);
- /** Adds weapon that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/
+ /** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel);