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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2015-05-02 17:50:08 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2015-05-02 17:50:08 +0200 |
commit | 114962943bf1697aaeab361f5aefb98d7f910ed2 (patch) | |
tree | 489c43e3e464b5dc88c99ba68be58759a1bf3cd2 /src/Mobs/Monster.h | |
parent | Merge pull request #1919 from mathias-github/patch-1 (diff) | |
parent | AI - Better daylight handling (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 43861e021..83aa583fb 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -208,7 +208,7 @@ protected: This is based on the ultimate, final destination and the current position, as well as the traversed coordinates, and any environmental hazards */ void TickPathFinding(void); /** Finishes a pathfinding task, be it due to failure or something else */ - void FinishPathFinding(void); + void ResetPathFinding(void); /** Sets the body yaw and head yaw/pitch based on next/ultimate destinations */ void SetPitchAndYawFromDestination(void); @@ -244,7 +244,7 @@ protected: bool m_CanPickUpLoot; int m_TicksSinceLastDamaged; // How many ticks ago we were last damaged by a player? - void HandleDaylightBurning(cChunk & a_Chunk); + void HandleDaylightBurning(cChunk & a_Chunk, bool WouldBurn); bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk); bool m_BurnsInDaylight; double m_RelativeWalkSpeed; |