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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 11:24:28 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 11:24:28 +0200 |
commit | 3385ed56b86a7816892e199fdda177ebb3a33966 (patch) | |
tree | e4ebda8e1fc245e9a84c3c4b363c05bbbad3a85f /src/Mobs/Monster.h | |
parent | Suggestions (diff) | |
parent | Updated prefabs to current Gallery content. (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 4af7cf4f1..ffd078505 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -73,7 +73,7 @@ public: // tolua_end enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; - enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; + enum MPersonality{PASSIVE, AGGRESSIVE, COWARDLY} m_EMPersonality; /** Creates the mob object. If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() @@ -107,7 +107,7 @@ public: void GetMonsterConfig(const AString & a_Name); /** Returns whether this mob is undead (skeleton, zombie, etc.) */ - bool IsUndead(void); + virtual bool IsUndead(void); virtual void EventLosePlayer(void); virtual void CheckEventLostPlayer(void); |