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author | Mattes D <github@xoft.cz> | 2014-12-01 15:59:57 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-12-01 15:59:57 +0100 |
commit | a13c75085e755d9456e395edd14543e983a0601d (patch) | |
tree | 5a2c61db0c715774fbc8a55918cdcd57c405c1aa /src/Mobs/Monster.h | |
parent | Merge pull request #1624 from mc-server/LuaDeprecating (diff) | |
parent | MobSpawner fixes. (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index e5dcb0309..f04e45ac6 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -64,7 +64,7 @@ public: virtual bool ReachedDestination(void); // tolua_begin - eMonsterType GetMobType(void) const {return m_MobType; } + eMonsterType GetMobType(void) const { return m_MobType; } eFamily GetMobFamily(void) const; // tolua_end @@ -133,16 +133,19 @@ public: If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */ void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible); - /// Translates MobType enum to a string, empty string if unknown + /** Translates MobType enum to a string, empty string if unknown */ static AString MobTypeToString(eMonsterType a_MobType); - /// Translates MobType string to the enum, mtInvalidType if not recognized + /** Translates MobType enum to the vanilla name of the mob, empty string if unknown. */ + static AString MobTypeToVanillaName(eMonsterType a_MobType); + + /** Translates MobType string to the enum, mtInvalidType if not recognized */ static eMonsterType StringToMobType(const AString & a_MobTypeName); - /// Returns the mob family based on the type + /** Returns the mob family based on the type */ static eFamily FamilyFromType(eMonsterType a_MobType); - /// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family + /** Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family */ static int GetSpawnDelay(cMonster::eFamily a_MobFamily); // tolua_end |