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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-09-02 00:04:33 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-09-02 00:04:33 +0200
commitabf87d7922ea9fde6720d26a67e2b8460690a3f3 (patch)
treeaf431d7b6879e71243a6ad6c9aefa9f0ec80c1b1 /src/Mobs/Monster.h
parentLambda merge fix (diff)
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r--src/Mobs/Monster.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index be3d64e06..f8cac4e7a 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -68,6 +68,12 @@ public:
/** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly. */
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
+ // mobTodo - MoveToPosition export is probably broken. The AI will keep overriding the
+ // destination.
+
+ /** Stops pathfinding. Calls ResetPathFinding and sets m_IsFollowingPath to false */
+ void StopMovingToPosition();
+
// tolua_begin
eMonsterType GetMobType(void) const { return m_MobType; }
eFamily GetMobFamily(void) const;
@@ -267,9 +273,6 @@ protected:
/** Move in a straight line to the next waypoint in the path, will jump if needed. */
void MoveToWayPoint(cChunk & a_Chunk);
- /** Stops pathfinding. Calls ResetPathFinding and sets m_IsFollowingPath to false */
- void StopMovingToPosition();
-
/** Sets the body yaw and head yaw */
void SetPitchAndYawFromDestination(bool a_IsFollowingPath);