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author | Mattes D <github@xoft.cz> | 2014-12-07 18:15:23 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-12-07 18:15:23 +0100 |
commit | 8ad1afcc1b98c03bd77b0d85236643ba04795d38 (patch) | |
tree | e340889a2d505f10fd45a80f7b951f3165d6294a /src/Mobs/Monster.h | |
parent | cEvent: Changed chrono duration resolution. (diff) | |
parent | Fixed format warning. (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index f5ae2cb4d..f04e45ac6 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -64,7 +64,7 @@ public: virtual bool ReachedDestination(void); // tolua_begin - eMonsterType GetMobType(void) const {return m_MobType; } + eMonsterType GetMobType(void) const { return m_MobType; } eFamily GetMobFamily(void) const; // tolua_end @@ -133,16 +133,19 @@ public: If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */ void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible); - /// Translates MobType enum to a string, empty string if unknown + /** Translates MobType enum to a string, empty string if unknown */ static AString MobTypeToString(eMonsterType a_MobType); - /// Translates MobType string to the enum, mtInvalidType if not recognized + /** Translates MobType enum to the vanilla name of the mob, empty string if unknown. */ + static AString MobTypeToVanillaName(eMonsterType a_MobType); + + /** Translates MobType string to the enum, mtInvalidType if not recognized */ static eMonsterType StringToMobType(const AString & a_MobTypeName); - /// Returns the mob family based on the type + /** Returns the mob family based on the type */ static eFamily FamilyFromType(eMonsterType a_MobType); - /// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family + /** Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family */ static int GetSpawnDelay(cMonster::eFamily a_MobFamily); // tolua_end @@ -169,10 +172,12 @@ protected: /** Stores if mobile is currently moving towards the ultimate, final destination */ bool m_bMovingToDestination; - /** Finds the first non-air block position (not the highest, as cWorld::GetHeight does) - If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 - If current Y is solid, goes up to find first nonsolid block, and returns that */ + /** Finds the lowest non-air block position (not the highest, as cWorld::GetHeight does) + If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 + If current Y is solid, goes up to find first nonsolid block, and returns that. + If no suitable position is found, returns cChunkDef::Height. */ int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ); + /** Returns if a monster can actually reach a given height by jumping or walking */ inline bool IsNextYPosReachable(int a_PosY) { |