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authorarchshift <admin@archshift.com>2014-07-29 22:04:00 +0200
committerarchshift <admin@archshift.com>2014-07-29 22:04:00 +0200
commita9b597087b56b4526a3f6447789ba141568575a1 (patch)
treea08542d77b5668a25ca5e00492577ed6f4d61a9a /src/Mobs/Sheep.h
parentSpacing fixes and a few more BLOCK_META constants. (diff)
parentSlight cleanup after portals (diff)
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Diffstat (limited to 'src/Mobs/Sheep.h')
-rw-r--r--src/Mobs/Sheep.h21
1 files changed, 16 insertions, 5 deletions
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
index 402e8e61c..28e1c7254 100644
--- a/src/Mobs/Sheep.h
+++ b/src/Mobs/Sheep.h
@@ -13,21 +13,32 @@ class cSheep :
typedef cPassiveMonster super;
public:
- cSheep(int a_Color);
-
- CLASS_PROTODEF(cSheep);
-
+
+ /** The number is the color of the sheep.
+ Use E_META_WOOL_* constants for the wool color.
+ If you type -1, the server will generate a random color
+ with the GenerateNaturalRandomColor() function. */
+ cSheep(int a_Color = -1);
+
+ CLASS_PROTODEF(cSheep)
+
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
+ /** Generates a random color for the sheep like the vanilla server.
+ The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
+ static NIBBLETYPE GenerateNaturalRandomColor(void);
+
bool IsSheared(void) const { return m_IsSheared; }
+ void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
+
int GetFurColor(void) const { return m_WoolColor; }
+ void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
private:
-
bool m_IsSheared;
int m_WoolColor;
int m_TimeToStopEating;