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author | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
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committer | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
commit | a9b597087b56b4526a3f6447789ba141568575a1 (patch) | |
tree | a08542d77b5668a25ca5e00492577ed6f4d61a9a /src/Mobs/Sheep.h | |
parent | Spacing fixes and a few more BLOCK_META constants. (diff) | |
parent | Slight cleanup after portals (diff) | |
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Diffstat (limited to 'src/Mobs/Sheep.h')
-rw-r--r-- | src/Mobs/Sheep.h | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 402e8e61c..28e1c7254 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -13,21 +13,32 @@ class cSheep : typedef cPassiveMonster super; public: - cSheep(int a_Color); - - CLASS_PROTODEF(cSheep); - + + /** The number is the color of the sheep. + Use E_META_WOOL_* constants for the wool color. + If you type -1, the server will generate a random color + with the GenerateNaturalRandomColor() function. */ + cSheep(int a_Color = -1); + + CLASS_PROTODEF(cSheep) + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } + /** Generates a random color for the sheep like the vanilla server. + The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */ + static NIBBLETYPE GenerateNaturalRandomColor(void); + bool IsSheared(void) const { return m_IsSheared; } + void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; } + int GetFurColor(void) const { return m_WoolColor; } + void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; } private: - bool m_IsSheared; int m_WoolColor; int m_TimeToStopEating; |