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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-04 08:20:08 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-04 08:20:08 +0100 |
commit | 7767acdc4bdb4bcebcc2ae3fbf84b537d1016cd1 (patch) | |
tree | e83b2297221f3f74360304cbb4671fa8a7079722 /src/Mobs/Skeleton.cpp | |
parent | Merge pull request #2941 from LogicParrot/chunkBug2 (diff) | |
parent | cMonster::m_Target safety across worlds (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index adad543d2..7697f1279 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -52,10 +52,10 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt) { StopMovingToPosition(); // Todo handle this in a better way, the skeleton does some uneeded recalcs due to inStateChasing cFastRandom Random; - if ((m_Target != nullptr) && (m_AttackCoolDownTicksLeft == 0)) + if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0)) { Vector3d Inaccuracy = Vector3d(Random.NextFloat(0.5) - 0.25, Random.NextFloat(0.5) - 0.25, Random.NextFloat(0.5) - 0.25); - Vector3d Speed = (m_Target->GetPosition() + Inaccuracy - GetPosition()) * 5; + Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - GetPosition()) * 5; Speed.y = Speed.y - 1 + Random.NextInt(3); cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); if (Arrow == nullptr) |