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authorHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
commitef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch)
tree1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/Mobs/Skeleton.cpp
parentAdd armor items directly to the armor slots. (diff)
parentGit: Ignore AllFiles.lst (generated by cmake) (diff)
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Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r--src/Mobs/Skeleton.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 0641a3d57..cd707f4bb 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -4,6 +4,7 @@
#include "Skeleton.h"
#include "../World.h"
#include "../Entities/ArrowEntity.h"
+#include "ClientHandle.h"
@@ -47,7 +48,7 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cSkeleton::MoveToPosition(const Vector3f & a_Position)
+void cSkeleton::MoveToPosition(const Vector3d & a_Position)
{
// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (
@@ -90,3 +91,17 @@ void cSkeleton::Attack(float a_Dt)
m_AttackInterval = 0.0;
}
}
+
+
+
+
+
+void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ super::SpawnOn(a_ClientHandle);
+ a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW));
+}
+
+
+
+