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authorpeterbell10 <peterbell10@live.co.uk>2017-08-25 14:43:18 +0200
committerAlexander Harkness <me@bearbin.net>2017-08-25 14:43:18 +0200
commitf4f2fc7c3d76eb3dc5a91c5eefb36c10597d6cb7 (patch)
tree70139b1ad7ed221e4b75c3a9e247b337de68eb07 /src/Mobs/Wolf.h
parentcompile.sh update. Fixed -d and -n, intelligent thread choice (#3960) (diff)
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Diffstat (limited to 'src/Mobs/Wolf.h')
-rw-r--r--src/Mobs/Wolf.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h
index e05fedbf8..861419ba8 100644
--- a/src/Mobs/Wolf.h
+++ b/src/Mobs/Wolf.h
@@ -2,6 +2,7 @@
#pragma once
#include "PassiveAggressiveMonster.h"
+#include "../UUID.h"
class cEntity;
@@ -31,7 +32,7 @@ public:
bool IsBegging (void) const { return m_IsBegging; }
bool IsAngry (void) const { return m_IsAngry; }
AString GetOwnerName (void) const { return m_OwnerName; }
- AString GetOwnerUUID (void) const { return m_OwnerUUID; }
+ cUUID GetOwnerUUID (void) const { return m_OwnerUUID; }
int GetCollarColor(void) const { return m_CollarColor; }
// Set functions
@@ -40,7 +41,7 @@ public:
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
- void SetOwner (const AString & a_NewOwnerName, const AString & a_NewOwnerUUID)
+ void SetOwner (const AString & a_NewOwnerName, const cUUID & a_NewOwnerUUID)
{
m_OwnerName = a_NewOwnerName;
m_OwnerUUID = a_NewOwnerUUID;
@@ -48,12 +49,12 @@ public:
/** Notfies the wolf of a nearby fight.
The wolf may then decide to attack a_Opponent.
- If a_IsPlayer is true, then the player whose ID is a_PlayerID is fighting a_Opponent
- If false, then a wolf owned by the player whose ID is a_PlayerID is fighting a_Opponent
- @param a_PlayerID The ID of the fighting player, or the ID of the owner whose wolf is fighting.
+ If a_IsPlayerInvolved is true, then the player whose UUID is a_PlayerUUID is fighting a_Opponent
+ If false, then a wolf owned by the player whose UUID is a_PlayerUUID is fighting a_Opponent
+ @param a_PlayerUUID The UUID of the fighting player, or the UUID of the owner whose wolf is fighting.
@param a_Opponent The opponent who is being faught.
@param a_IsPlayerInvolved Whether the fighter a player or a wolf. */
- void ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved);
+ void ReceiveNearbyFightInfo(const cUUID & a_PlayerUUID, cPawn * a_Opponent, bool a_IsPlayerInvolved);
virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
@@ -64,7 +65,7 @@ protected:
bool m_IsBegging;
bool m_IsAngry;
AString m_OwnerName;
- AString m_OwnerUUID;
+ cUUID m_OwnerUUID;
int m_CollarColor;
int m_NotificationCooldown;
} ;