summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Zombie.cpp
diff options
context:
space:
mode:
authorTheJumper <maximilian.springer@web.de>2014-02-23 19:35:56 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-23 19:35:56 +0100
commit2f59517023765e8f5d5555adacafd146729ab071 (patch)
treebb5202265e994a69e16041a86e8199563ee6e940 /src/Mobs/Zombie.cpp
parentAdded static Enchantment Constants, Replaced cryptic Looting ID (diff)
downloadcuberite-2f59517023765e8f5d5555adacafd146729ab071.tar
cuberite-2f59517023765e8f5d5555adacafd146729ab071.tar.gz
cuberite-2f59517023765e8f5d5555adacafd146729ab071.tar.bz2
cuberite-2f59517023765e8f5d5555adacafd146729ab071.tar.lz
cuberite-2f59517023765e8f5d5555adacafd146729ab071.tar.xz
cuberite-2f59517023765e8f5d5555adacafd146729ab071.tar.zst
cuberite-2f59517023765e8f5d5555adacafd146729ab071.zip
Diffstat (limited to '')
-rw-r--r--src/Mobs/Zombie.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index 6a007683b..f19e096ee 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -23,18 +23,19 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
cItems RareDrops;
RareDrops.Add(cItem(E_ITEM_IRON));
RareDrops.Add(cItem(E_ITEM_CARROT));
RareDrops.Add(cItem(E_ITEM_POTATO));
- if (!GetEquippedHelmet().IsEmpty()) RareDrops.Add(GetEquippedHelmet());
- if (!GetEquippedChestplate().IsEmpty()) RareDrops.Add(GetEquippedChestplate());
- if (!GetEquippedLeggings().IsEmpty()) RareDrops.Add(GetEquippedLeggings());
- if (!GetEquippedBoots().IsEmpty()) RareDrops.Add(GetEquippedBoots());
- if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}