summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Zombie.cpp
diff options
context:
space:
mode:
authordaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
commit2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch)
tree713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Mobs/Zombie.cpp
parentFixed merge conflict (diff)
parentFixed some more minor issues with the redstone simulator. (diff)
downloadcuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar
cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.gz
cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.bz2
cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.lz
cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.xz
cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.zst
cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.zip
Diffstat (limited to 'src/Mobs/Zombie.cpp')
-rw-r--r--src/Mobs/Zombie.cpp29
1 files changed, 21 insertions, 8 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index a046fcc92..f19e096ee 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -23,9 +23,19 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
-
- // TODO: Rare drops
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
+ cItems RareDrops;
+ RareDrops.Add(cItem(E_ITEM_IRON));
+ RareDrops.Add(cItem(E_ITEM_CARROT));
+ RareDrops.Add(cItem(E_ITEM_POTATO));
+ AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
@@ -34,15 +44,18 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cZombie::MoveToPosition(const Vector3f & a_Position)
{
- m_Destination = a_Position;
-
- // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
- if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
+ // If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement.
+ if (
+ !IsOnFire() &&
+ (m_World->GetTimeOfDay() < 13187) &&
+ (m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15)
+ )
{
m_bMovingToDestination = false;
return;
}
- m_bMovingToDestination = true;
+
+ super::MoveToPosition(a_Position);
}