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authorTycho <work.tycho+git@gmail.com>2014-01-26 15:28:51 +0100
committerTycho <work.tycho+git@gmail.com>2014-01-26 15:28:51 +0100
commitbed2ee22e8283a2e8bd0790a89124839319c2fc3 (patch)
treeee9e66a7b7c63995797a502f209079c1422ce9c9 /src/Mobs/Zombie.cpp
parentRefactored cBlockHandler::OnUse and dependents (diff)
parentMerge pull request #589 from mc-server/minecartimprovements (diff)
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Diffstat (limited to 'src/Mobs/Zombie.cpp')
-rw-r--r--src/Mobs/Zombie.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index a046fcc92..27e8ed5fb 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -34,15 +34,18 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cZombie::MoveToPosition(const Vector3f & a_Position)
{
- m_Destination = a_Position;
-
- // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
- if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
+ // If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement.
+ if (
+ !IsOnFire() &&
+ (m_World->GetTimeOfDay() < 13187) &&
+ (m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15)
+ )
{
m_bMovingToDestination = false;
return;
}
- m_bMovingToDestination = true;
+
+ super::MoveToPosition(a_Position);
}