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author | madmaxoft <github@xoft.cz> | 2013-12-20 16:39:20 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2013-12-20 16:39:20 +0100 |
commit | d6de11da07af96c9989d9a80a4ee69dad7e9380e (patch) | |
tree | 9d4ed13590197d94ffd819c92771260802413e49 /src/Mobs | |
parent | Fixed minor warnings. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.cpp | 14 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 2 | ||||
-rw-r--r-- | src/Mobs/Wolf.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/Zombie.cpp | 9 | ||||
-rw-r--r-- | src/Mobs/Zombie.h | 9 |
5 files changed, 21 insertions, 17 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 606e93408..e5d21b2f2 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -68,9 +68,12 @@ static const struct cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : super(etMonster, a_Width, a_Height) + , m_EMState(IDLE) + , m_EMPersonality(AGGRESSIVE) + , m_SightDistance(25) , m_Target(NULL) , m_AttackRate(3) - , idle_interval(0) + , m_IdleInterval(0) , m_bMovingToDestination(false) , m_DestinationTime( 0 ) , m_DestroyTimer( 0 ) @@ -78,10 +81,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_MobType(a_MobType) , m_SoundHurt(a_SoundHurt) , m_SoundDeath(a_SoundDeath) - , m_EMState(IDLE) - , m_SightDistance(25) , m_SeePlayerInterval (0) - , m_EMPersonality(AGGRESSIVE) , m_AttackDamage(1.0f) , m_AttackRange(2.0f) , m_AttackInterval(0) @@ -435,13 +435,13 @@ void cMonster::EventLosePlayer(void) // What to do if in Idle State void cMonster::InStateIdle(float a_Dt) { - idle_interval += a_Dt; - if (idle_interval > 1) + m_IdleInterval += a_Dt; + if (m_IdleInterval > 1) { // at this interval the results are predictable int rem = m_World->GetTickRandomNumber(6) + 1; // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem); - idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds + m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds Vector3f Dist; Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5); Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 29a705d11..dafb33574 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -161,7 +161,7 @@ protected: cEntity * m_Target; float m_AttackRate; - float idle_interval; + float m_IdleInterval; Vector3f m_Destination; bool m_bMovingToDestination; diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index c86250142..3d4e97c80 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -11,10 +11,10 @@ cWolf::cWolf(void) : super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8), - m_IsAngry(false), - m_IsTame(false), m_IsSitting(false), + m_IsTame(false), m_IsBegging(false), + m_IsAngry(false), m_OwnerName(""), m_CollarColor(14) { diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index a485d2b55..29563a755 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -8,10 +8,11 @@ -cZombie::cZombie(bool IsVillagerZombie) : + +cZombie::cZombie(bool a_IsVillagerZombie) : super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), - m_bIsConverting(false), - m_bIsVillagerZombie(IsVillagerZombie) + m_IsConverting(false), + m_IsVillagerZombie(a_IsVillagerZombie) { SetBurnsInDaylight(true); } @@ -45,3 +46,5 @@ void cZombie::MoveToPosition(const Vector3f & a_Position) } + + diff --git a/src/Mobs/Zombie.h b/src/Mobs/Zombie.h index 7e14fe42f..1ba368f9c 100644 --- a/src/Mobs/Zombie.h +++ b/src/Mobs/Zombie.h @@ -12,19 +12,20 @@ class cZombie : typedef cAggressiveMonster super; public: - cZombie(bool IsVillagerZombie); + cZombie(bool a_IsVillagerZombie); CLASS_PROTODEF(cZombie); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3f & a_Position) override; - bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; } - bool IsConverting(void) const {return m_bIsConverting; } + bool IsVillagerZombie(void) const {return m_IsVillagerZombie; } + bool IsConverting (void) const {return m_IsConverting; } private: - bool m_bIsVillagerZombie, m_bIsConverting; + bool m_IsVillagerZombie; + bool m_IsConverting; } ; |